#define _USE_MATH_DEFINES #pragma region include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //// #include // #pragma endregion //#include ///////// #pragma region typedef typedef long long LL; typedef long double LD; typedef unsigned long long ULL; #pragma endregion //typedef ////定数 const int INF = (int)1e9; const LL MOD = (LL)1e9+7; const LL LINF = (LL)4e18+20; const LD PI = acos(-1.0); const double EPS = 1e-9; ///////// using namespace::std; void solve(){ bool flag = false; vector ega(5); vector out(5); if(flag){ for(int i=0;i<5;++i){ ega[i] = "A"; out[i] = 1001; } }else{ for(int i=0;i<5;++i){ cin>> ega[i] >> out[i]; } } vector num(3); vector< vector > ree(3,vector(125,0)); for(int i=0;i<3;++i){ if(flag){ num[i] = 5000; }else{ cin >> num[i]; } vector A(num[i]); string str; for(int j=0;j> str; } for(int k=0;k<5;++k){ if( str == ega[k] ){ A[j] = k; break; } } } for(int j=0;j > game(3,vector(3)); vector atari(5,0); LL ALL = 0; /* LD ALL_TRY = num[0]*num[1]*num[2]; //////!? */ LD ALL_TRY = num[0]*num[1]; ALL_TRY = ALL_TRY * num[2]; LD ansP = 0; for(int a=0;a<125;++a){ if( ree[0][a] == 0 ) continue; for(int b=0;b<125;++b){ if( ree[1][b] == 0 ) continue; for(int c=0;c<125;++c){ if( ree[2][c] == 0 ) continue; int ter = a;game[0][0] = ter%5; ter /= 5;game[1][0] = ter%5; ter /=5;game[2][0] = ter; ter = b;game[0][1] = ter%5; ter /= 5;game[1][1] = ter%5; ter /=5;game[2][1] = ter; ter = c;game[0][2] = ter%5; ter /= 5;game[1][2] = ter%5; ter /=5;game[2][2] = ter; if( game[0][0]==game[0][1] && game[0][1]==game[0][2] ){ int kind = game[0][0]; LL kaisuu = ree[0][a]*ree[1][b]*ree[2][c]; atari[kind] += kaisuu; ALL += kaisuu*out[kind]; ansP += (LD)1.0*kaisuu*out[kind]/ALL_TRY; } if( game[1][0]==game[1][1] && game[1][1]==game[1][2] ){ int kind = game[1][0]; LL kaisuu = ree[0][a]*ree[1][b]*ree[2][c]; atari[kind] += kaisuu; ALL += kaisuu*out[kind]; ansP += (LD)1.0*kaisuu*out[kind]/ALL_TRY; } if( game[2][0]==game[2][1] && game[2][1]==game[2][2] ){ int kind = game[2][0]; LL kaisuu = ree[0][a]*ree[1][b]*ree[2][c]; atari[kind] += kaisuu; ALL += kaisuu*out[kind]; ansP += (LD)1.0*kaisuu*out[kind]/ALL_TRY; } if( game[0][0]==game[1][1] && game[1][1]==game[2][2] ){ int kind = game[0][0]; LL kaisuu = ree[0][a]*ree[1][b]*ree[2][c]; atari[kind] += kaisuu; ALL += kaisuu*out[kind]; ansP += (LD)1.0*kaisuu*out[kind]/ALL_TRY; } if( game[2][0]==game[1][1] && game[1][1]==game[0][2] ){ int kind = game[1][1]; LL kaisuu = ree[0][a]*ree[1][b]*ree[2][c]; atari[kind] += kaisuu; ALL += kaisuu*out[kind]; ansP += (LD)1.0*kaisuu*out[kind]/ALL_TRY; } } } } cout << ansP << endl; for(int i=0;i<5;++i){ cout << atari[i] << endl; } } #pragma region main signed main(void){ std::cin.tie(0); std::ios::sync_with_stdio(false); std::cout << std::fixed;//小数を10進数表示 cout << setprecision(16);//小数点以下の桁数を指定//coutとcerrで別 solve(); } #pragma endregion //main()