#include using namespace std; using VS = vector; using LL = long long; using VI = vector; using VVI = vector; using PII = pair; using PLL = pair; using VL = vector; using VVL = vector; #define ALL(a) begin((a)),end((a)) #define RALL(a) (a).rbegin(), (a).rend() #define PB push_back #define EB emplace_back #define MP make_pair #define SZ(a) int((a).size()) #define SORT(c) sort(ALL((c))) #define RSORT(c) sort(RALL((c))) #define UNIQ(c) (c).erase(unique(ALL((c))), end((c))) #define FOR(i, s, e) for (int(i) = (s); (i) < (e); (i)++) #define FORR(i, s, e) for (int(i) = (s); (i) > (e); (i)--) #define debug(x) cerr << #x << ": " << x << endl const int INF = 1e9; const LL LINF = 1e16; const LL MOD = 1000000007; const double PI = acos(-1.0); int DX[8] = { 0, 0, 1, -1, 1, 1, -1, -1 }; int DY[8] = { 1, -1, 0, 0, 1, -1, 1, -1 }; /* ----- 2018/04/19 Problem: yukicoder 097 / Link: http://yukicoder.me/problems/no/097 ----- */ /* ------問題------ -----問題ここまで----- */ /* -----解説等----- ----解説ここまで---- */ unsigned xor128_x = 123456789, xor128_y = 362436069, xor128_z = 521288629, xor128_w = 88675123; unsigned xor128() { unsigned t = xor128_x ^ (xor128_x << 11); xor128_x = xor128_y; xor128_y = xor128_z; xor128_z = xor128_w; return xor128_w = xor128_w ^ (xor128_w >> 19) ^ (t ^ (t >> 8)); } void generateA(int N, VL &A) { for (int i = 0; i < N; ++i) A[i] = xor128() % 100003; } const long long mod = 100003; long long modpow(long long a, long long b) { if (b == 0) return 1; return modpow(a * a % mod, b / 2) * (b & 1 ? a : 1) % mod; } long long modinv(long long a) { return modpow(a, mod - 2); } LL N; int main() { cin.tie(0); ios_base::sync_with_stdio(false); int Q; cin >> N >> Q; VL a(N); generateA(N, a); VI have(mod, 0); FOR(i, 0, N) { have[a[i]] = 1; } FOR(i, 0, Q) { LL q; cin >> q; LL ans = 0; if (q == 0) { ans = 0; } else if (sqrt(mod) >= N) { // hitしにくい FOR(j, 0, N) { ans = max(ans, (q*a[j]) % mod); } } else {// hitしやすい LL invq = modinv(q); FORR(x, mod - 1, 0 - 1) { if (have[(x*invq) % mod]) { ans = x; break; } } } cout << ans << endl; } return 0; }