#include using namespace std; using i64 = long long; #define rep(i,s,e) for(int (i) = (s);(i) <= (e);(i)++) /* include file*/ #include #include using namespace std; template struct Segment { using Func = function; vector node; Monoid ide; int n = 1; Func bin_f; Func update_f; Segment(const vector& init, Monoid ide_, Func f_, Func u_f) : bin_f(f_), ide(ide_), update_f(u_f) { int sz = init.size(); while (n < sz) n *= 2; node.assign(n * 2 - 1, ide); for (int i = 0; i < sz; i++) node[i + n - 1] = init[i]; for (int i = n - 2; i >= 0; i--) node[i] = bin_f(node[i * 2 + 1], node[i * 2 + 2]); } void update(int i, Monoid x) { i += n - 1; node[i] = update_f(node[i], x); while (i) { i = (i - 1) / 2; node[i] = bin_f(node[i * 2 + 1], node[i * 2 + 2]); } } Monoid get_inter(int a, int b, int k = 0, int l = 0, int r = -1) { if (r < 0) r = n; if (a <= l && r <= b) return node[k]; if (r <= a || b <= l) return ide; Monoid lm = get_inter(a, b, k * 2 + 1, l, (l + r) / 2); Monoid rm = get_inter(a, b, k * 2 + 2, (l + r) / 2, r); return bin_f(lm, rm); } int lower_bound(int v,int k = 0,int l = 0,int r = -1){ if(r < 0) r = n; if(l + 1 == r){ return l; } if(node[k * 2 + 1] < v){ return lower_bound(v - node[k * 2 + 1],k * 2 + 2,(l + r) / 2,r); } else{ return lower_bound(v,k * 2 + 1,l,(l + r) / 2); } } }; // http://judge.u-aizu.ac.jp/onlinejudge/review.jsp?rid=2730414#1 // http://judge.u-aizu.ac.jp/onlinejudge/review.jsp?rid=2730425#1 int Q,K; int main(){ cin >> Q >> K; vector q(Q); vector v(Q); vector vec; rep(i,0,Q - 1){ cin >> q[i]; if(q[i] == 1){ cin >> v[i]; vec.push_back(v[i]); } } sort(vec.begin(),vec.end()); vec.erase(unique(vec.begin(),vec.end()),vec.end()); rep(i,0,Q - 1) v[i] = lower_bound(vec.begin(),vec.end(),v[i]) - vec.begin(); Segment seg(vector(vec.size(),0),0,[](int a,int b){ return a + b; },[](int a,int b){ return a + b; }); vector ans; rep(i,0,Q - 1){ if(q[i] == 1){ seg.update(v[i],1); } else{ if(seg.node[0] < K) ans.push_back(-1); else{ ans.push_back(seg.lower_bound(K)); seg.update(ans.back(),-1); } } } for(int i : ans){ if(i == -1){ cout << -1 << endl; } else{ cout << vec[i] << endl; } } }