#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace placeholders; using LL = long long; using ULL = unsigned long long; using VI = vector< int >; using VVI = vector< vector< int > >; using VS = vector< string >; using SS = stringstream; using PII = pair< int, int >; using VPII = vector< pair< int, int > >; template < typename T = int > using VT = vector< T >; template < typename T = int > using VVT = vector< vector< T > >; template < typename T = int > using LIM = numeric_limits< T >; template < typename T > inline istream& operator>>( istream &s, vector< T > &v ){ for ( T &t : v ) { s >> t; } return s; } template < typename T > inline ostream& operator<<( ostream &s, const vector< T > &v ){ for ( int i = 0; i < int( v.size() ); ++i ){ s << ( " " + !i ) << v[i]; } return s; } template < typename T > inline T fromString( const string &s ) { T res; istringstream iss( s ); iss >> res; return res; }; template < typename T > inline string toString( const T &a ) { ostringstream oss; oss << a; return oss.str(); }; #define REP2( i, n ) REP3( i, 0, n ) #define REP3( i, m, n ) for ( int i = ( int )( m ); i < ( int )( n ); ++i ) #define GET_REP( a, b, c, F, ... ) F #define REP( ... ) GET_REP( __VA_ARGS__, REP3, REP2 )( __VA_ARGS__ ) #define FOR( e, c ) for ( auto &e : c ) #define ALL( c ) ( c ).begin(), ( c ).end() #define AALL( a, t ) ( t* )a, ( t* )a + sizeof( a ) / sizeof( t ) #define DRANGE( c, p ) ( c ).begin(), ( c ).begin() + p, ( c ).end() #define SZ( v ) ( (int)( v ).size() ) #define PB push_back #define EM emplace #define EB emplace_back #define BI back_inserter #define EXIST( c, e ) ( ( c ).find( e ) != ( c ).end() ) #define MP make_pair #define fst first #define snd second #define DUMP( x ) cerr << #x << " = " << ( x ) << endl constexpr int INF = LIM<>::max(); int main() { cin.tie( 0 ); ios::sync_with_stdio( false ); int N, C, M; cin >> N >> C >> M; VI us( M ), vs( M ), cs( M ), ts( M ); cin >> us >> vs >> cs >> ts; { auto f = bind( minus< int >(), _1, 1 ); transform( ALL( us ), us.begin(), f ); transform( ALL( vs ), vs.begin(), f ); } using Edge = tuple< int, int, int >; VVT< Edge > G( N ); REP( i, M ) { G[ us[i] ].EB( vs[i], cs[i], ts[i] ); // G[ vs[i] ].EB( us[i], cs[i], ts[i] ); } VVI distances( N, VI( C + 1, INF ) ); distances[0][0] = 0; using State = Edge; priority_queue< State, VT< State >, greater< State > > que; que.EM( 0, 0, 0 ); while ( !que.empty() ) { const int dist = get< 0 >( que.top() ); const int u = get< 1 >( que.top() ); const int cost = get< 2 >( que.top() ); que.pop(); if ( distances[ u ][ cost ] < dist ) { continue; } FOR( e, G[u] ) { const int v = get< 0 >( e ); const int c = get< 1 >( e ); const int d = get< 2 >( e ); if ( cost + c <= C && dist + d < distances[v][ cost + c ] ) { que.EM( distances[v][ cost + c ] = dist + d, v, cost + c ); } } } const int res = *min_element( ALL( distances.back() ) ); cout << ( res == INF ? -1 : res ) << endl; return 0; }