#include using namespace std; struct cww{cww(){ios::sync_with_stdio(false);cin.tie(0);}}star; #define all(c) (c).begin(), (c).end() #define rall(c) (c).rbegin(), (c).rend() #define vv(type, c, m, n, i) vector> c(m, vector(n, i)) #define mat(type, c, m, n) vector> c(m, vector(n));for(auto& r:c)for(auto& i:r)cin>>i; #define rep(i,a,n) for(int i=(a), i##_len=(n); ii##_len; --i) #define each(x,y) for(auto &(x):(y)) #define var(type, ...)type __VA_ARGS__;Scan(__VA_ARGS__); template void Scan(T& t) { cin >> t; } templatevoid Scan(First& first, Rest&...rest) { cin >> first; Scan(rest...); } #define vec(type, c, n) vector c(n);for(auto& i:c) cin>>i; #define len(x) ((int)(x).size()) #define mp make_pair #define eb emplace_back #define em emplace #define pb pop_back #define fi first #define se second #define get(a, i) get(a) #define bit_count __builtin_popcount typedef long long ll; typedef long double ld; typedef vector vi; typedef vector vd; typedef vector vll; typedef vector vs; typedef vector vb; typedef pair pii; #define mini min_element #define maxi max_element #define sum(a, b) accumulate(a, b) #define chmax(a,b) if(ab)a=b template inline void print(T t){cout << t << "\n";} template inline void print(H h, T... t){cout << h << " ";print(t...);} struct BIT { vi b; int n; BIT(int n) : b(n + 1), n(n) {} void add(int i, int v) { for (int k = i + 1; k <= n; k += k & -k) b[k] += v; } int sumb(int k) { int s = 0; for (; k > 0; k -= k & -k) s += b[k]; return s; } }; void coco(vi& v, int n) { vector t(n); rep(i, 0, n) { t[i] = { v[i], i }; } sort(all(t)); int k = 0; v[t[0].se] = k; rep(i, 1, n) { if (t[i].fi != t[i - 1].fi) ++k; v[t[i].se] = k; } } int main() { var(int, n); vec(int, a, n); coco(a, n); ll s = 0; BIT bt(n); rep(i, 0, n) { s += i - bt.sumb(a[i] + 1); bt.add(a[i], 1); } rep(i, 0, n) { print(s); s -= bt.sumb(a[i]); s += n - bt.sumb(a[i] + 1); } return 0; }