#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace placeholders; using LL = long long; using ULL = unsigned long long; using VI = vector< int >; using VVI = vector< vector< int > >; using VS = vector< string >; using ISS = istringstream; using OSS = ostringstream; using PII = pair< int, int >; using VPII = vector< pair< int, int > >; template < typename T = int > using VT = vector< T >; template < typename T = int > using VVT = vector< vector< T > >; template < typename T = int > using LIM = numeric_limits< T >; template < typename T > inline istream& operator>>( istream &s, vector< T > &v ){ for ( T &t : v ) { s >> t; } return s; } template < typename T > inline ostream& operator<<( ostream &s, const vector< T > &v ){ for ( int i = 0; i < int( v.size() ); ++i ){ s << ( " " + !i ) << v[i]; } return s; } void in_impl(){}; template < typename T, typename... TS > void in_impl( T &head, TS &... tail ){ cin >> head; in_impl( tail ... ); } #define IN( T, ... ) T __VA_ARGS__; in_impl( __VA_ARGS__ ); template < typename T > struct getv_fmt; template <> struct getv_fmt< int >{ static constexpr const char *fmt = "%d"; }; template <> struct getv_fmt< long long >{ static constexpr const char *fmt = "%lld"; }; template < typename T > void getv( std::vector< T > &v ){ for_each( begin( v ), end( v ), []( T &a ){ scanf( getv_fmt< T >::fmt, &a ); } ); }; template < typename T > inline T fromString( const string &s ) { T res; istringstream iss( s ); iss >> res; return res; } template < typename T > inline string toString( const T &a ) { ostringstream oss; oss << a; return oss.str(); } #define NUMBERED( name, number ) NUMBERED2( name, number ) #define NUMBERED2( name, number ) name ## _ ## number #define REP1( n ) REP2( NUMBERED( REP_COUNTER, __LINE__ ), n ) #define REP2( i, n ) REP3( i, 0, n ) #define REP3( i, m, n ) for ( int i = ( int )( m ); i < ( int )( n ); ++i ) #define GET_REP( a, b, c, F, ... ) F #define REP( ... ) GET_REP( __VA_ARGS__, REP3, REP2, REP1 )( __VA_ARGS__ ) #define FOR( e, c ) for ( auto &&e : c ) #define ALL( c ) begin( c ), end( c ) #define AALL( a ) ( remove_all_extents< decltype( a ) >::type * )a, ( remove_all_extents< decltype( a ) >::type * )a + sizeof( a ) / sizeof( remove_all_extents< decltype( a ) >::type ) #define DRANGE( c, p ) begin( c ), begin( c ) + ( p ), end( c ) #define SZ( v ) ( (int)( v ).size() ) #define EXIST( c, e ) ( ( c ).find( e ) != ( c ).end() ) template < typename T > inline bool chmin( T &a, const T &b ){ if ( b < a ) { a = b; return true; } return false; } template < typename T > inline bool chmax( T &a, const T &b ){ if ( a < b ) { a = b; return true; } return false; } #define PB push_back #define EM emplace #define EB emplace_back #define BI back_inserter #define MP make_pair #define fst first #define snd second #define DUMP( x ) cerr << #x << " = " << ( x ) << endl constexpr auto INF = LIM<>::max() / 2; constexpr int dy[] = { 0, 1, 0, -1 }; constexpr int dx[] = { 1, 0, -1, 0 }; int main() { cin.tie( 0 ); ios::sync_with_stdio( false ); cout << setprecision( 12 ) << fixed; IN( int, N, V, ox, oy ); --ox, --oy; VVI board( N, VI( N ) ); cin >> board; using State = tuple< int, int, int, int >; // ( HP, Y, X, start pos ( origin or oasis ) ); static int distances[ 256 ][ 256 ][2]; fill( AALL( distances ), INF ); priority_queue< State, VT< State >, greater< State > > que; distances[0][0][0] = 0; que.EM( 0, 0, 0, 0 ); if ( ox != -1 ) { distances[ oy ][ ox ][1] = 0; que.EM( 0, oy, ox, 1 ); } const auto inside = [&]( const int y, const int x ) { return 0 <= y && y < N && 0 <= x && x < N; }; while ( !que.empty() ) { const int dist = get< 0 >( que.top() ); const int y = get< 1 >( que.top() ); const int x = get< 2 >( que.top() ); const int u = get< 3 >( que.top() ); que.pop(); if ( distances[y][x][u] < dist ) { continue; } REP( d, 4 ) { const int ny = y + dy[d]; const int nx = x + dx[d]; if ( !inside( ny, nx ) ) { continue; } const int nd = dist + board[ ny ][ nx ]; if ( nd < distances[ ny ][ nx ][u] ) { que.EM( distances[ ny ][ nx ][u] = nd, ny, nx, u ); } } } bool res = distances[ N - 1 ][ N - 1 ][0] < V; if ( ox != -1 ) { int nv = V - distances[ oy ][ ox ][0]; if ( 0 < nv ) { nv *= 2; res |= distances[ N - 1 ][ N - 1 ][1] < nv; } } cout << ( res ? "YES" : "NO" ) << endl; return 0; }