#include #include #include #ifdef LOCAL #include "dbgtoki.hpp" #define DUMP(i) dump((string)TOSTRING(i), demangle(typeid(i).name()), __LINE__ , i) #else #define DUMP(i) #endif using namespace std; #define TOSTRING(x) #x #define SZ(x) (int)(x).size() #define REP(i,n) for(int i=0;i<(n);i++) #define FOR(i,a,b) for(int i=(a);i<(b);i++) #define ALL(s) (s).begin(), (s).end() #define UNIQUE(v) v.erase( unique(v.begin(), v.end()) , v.end()); #define dis distance #define so sort #define rev reverse #define pub push_back #define sec second #define fir first typedef long long unsigned int llu; typedef long long ll; typedef vector vi; typedef vector vll; typedef vector > vvi; const int EPS = 1e-9; const int MOD = 1e9+7; const int INF = (1 << 30); struct Tags{ public: int point; string name; Tags(){} Tags(string _name,int _point){ point = _point; name = _name; } bool operator<( const Tags& t ) const { return point > t.point; } }; int main(){ cin.tie(0); ios::sync_with_stdio(false); int n; cin >> n; map M; REP(i,n){ int a; cin >> a; int m,s; cin >> m >> s; REP(j,m){ string t; cin >> t; M[t]+=s; } } vector TT; for(auto im : M){ TT.pub(Tags(im.fir,im.sec)); } stable_sort(ALL(TT)); int cnt = 0; while(cnt < 10 && cnt < SZ(TT)){ cout << TT[cnt].name << " " << TT[cnt].point << endl; cnt++; } return 0; }