//No.216 FAC #include #include using namespace std; class FAC_member{ public: int point=0; int type =0; }; FAC_member call_backFmm(int _point,int _type){ FAC_member _fac; _fac.point = _point; _fac.type = _type; return _fac; } int main() { int N=0; int player_point = 0; cin>>N; int* point = new int[N]; vectormember; for(int i=0;i>point[i]; int tmp_i; bool fail_flag=true; for(int i=0;i>tmp_i; if(tmp_i ==0){ player_point +=point[i]; fail_flag=false; goto SKIP; } for(int j=0;j