#define _USE_MATH_DEFINES #include #include using namespace std; bool safe(int, int, int, int); void print(); struct Point { int x; int y; }; Point now = { 0, 0 }; Point goal; Point obst; int map[40][40] = {{0}}; int main(int argc, char *argv[]) { std::ios::sync_with_stdio(false); std::cin.tie(0); cin >> goal.x >> goal.y >> obst.x >> obst.y; map[20][20] = 7; map[obst.x + 20][obst.y + 20] = 4; map[goal.x + 20][goal.y + 20] = 9; int dirx; int diry; int flag; int cnt = 0; while (1) { dirx = goal.x - now.x; //dirx>0 で右に進むべき diry = goal.y - now.y; //diry>0 で左に進むべき flag = (abs(dirx) > abs(diry)); if (dirx > 0) { if (diry > 0) { // 右上 if (safe(now.x, now.y, dirx, diry)) { now.x++; now.y++; } else { now.x += flag; now.y += !flag; } } else if (diry < 0) { // 右下 if (safe(now.x, now.y, dirx, diry)) { now.x++; now.y--; } else { now.x += flag; now.y += !flag; } } else if (diry == 0) { // 右 now.x++; } } else if (dirx < 0) { if (diry > 0) { // 左上 if (safe(now.x, now.y, dirx, diry)) { now.x--; now.y++; } else { now.x += flag; now.y += !flag; } } else if (diry < 0) { // 左下 if (safe(now.x, now.y, dirx, diry)) { now.x--; now.y--; } else { now.x += flag; now.y += !flag; } } else if (diry == 0) { // 左 now.x--; } } else if (dirx == 0) { if (diry > 0) { // 上 now.y++; } else if (diry < 0) { // 下 now.y--; } else if (diry == 0) { // 到着 map[now.x + 20][now.y + 20] = 9; break; } } map[now.x + 20][now.y + 20] = 1; cnt++; } print(); printf("%d\n", cnt); // scanf("%d", &cnt); return 0; } bool safe(int nowx, int nowy, int dirx, int diry) { bool toRight = (dirx > 0); bool toLeft = !toRight; bool toUp = (diry > 0); bool toBottom = !toUp; if (toRight && toUp) { return !((now.x + 2 == obst.x) && (now.y + 2 == obst.y)); } else if (toRight && toBottom) { return !((now.x + 2 == obst.x) && (now.y - 2 == obst.y)); } else if (toLeft && toUp) { return !((now.x - 2 == obst.x) && (now.y + 2 == obst.y)); } else { return !((now.x - 2 == obst.x) && (now.y - 2 == obst.y)); } } void print() { //for (int i = 0; i < 40; i++) { // for (int j = 0; j < 40; j++) { // if (map[40-i][j] != 0) { // printf("%d", map[40-i][j]); // } // else { // printf(" "); // } // // } // printf("\n"); //} }