//include //------------------------------------------ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; //conversion //------------------------------------------ inline int toInt(string s) { int v; istringstream sin(s); sin >> v; return v; } template inline string toString(T x) { ostringstream sout; sout << x; return sout.str(); } //math //------------------------------------------- template inline T sqr(T x) { return x*x; } //typedef //------------------------------------------ typedef vector VI; typedef vector VVI; typedef vector VS; typedef pair PII; typedef long long LL; //container util //------------------------------------------ #define ALL(a) (a).begin(),(a).end() #define RALL(a) (a).rbegin(), (a).rend() #define PB push_back #define MP make_pair #define SZ(a) int((a).size()) #define EACH(i,c) for(typeof((c).begin()) i=(c).begin(); i!=(c).end(); ++i) #define EXIST(s,e) ((s).find(e)!=(s).end()) #define EXISTch(s,c) ((((s).find_first_of(c)) != std::string::npos)? 1 : 0)//cがあれば1 if(1) #define SORT(c) sort((c).begin(),(c).end()) //repetition //------------------------------------------ #define FOR(i,a,b) for(int i=(a);i<(b);++i) #define rep(i,n) FOR(i,0,n) //constant //-------------------------------------------- const double EPS = 1e-10; const double PI = acos(-1.0); const int INF = (int)1000000007; const LL MOD = (LL)1000000007;//10^9+7 const LL INF2 = (LL)100000000000000000;//10^18 int tbadd[10][10]; void maketb() { for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { int buf = i + j; buf = buf / 10 + buf % 10; tbadd[i][j] = buf; } } } int chartoint(char c) { return (int)(c - '0'); } int main() { maketb(); int t; cin >> t; for (int i = 0; i < t; i++) { int nums[4] = { 0 }; string s; cin >> s; for (int j =0; j=0; j--) { for (int k = 0; k < j; k++) { nums[k] = tbadd[nums[k]][nums[k+1]]; } } cout << nums[0] << endl; } return 0; }