#include "bits/stdc++.h" using namespace std; typedef long long ll; typedef pair pii; typedef pair pll; const int INF = 1e9; const ll LINF = 1e18; inline ll gcd(ll a, ll b) { return b ? gcd(b, a%b) : a; } inline ll lcm(ll a, ll b) { return a / gcd(a, b)*b; } template ostream& operator << (ostream& out,const pair& o){ out << "(" << o.first << "," << o.second << ")"; return out; } template ostream& operator << (ostream& out,const vector V){ for(int i = 0; i < V.size(); i++){ out << V[i]; if(i!=V.size()-1) out << " ";} return out; } template ostream& operator << (ostream& out,const vector > Mat){ for(int i = 0; i < Mat.size(); i++) { if(i != 0) out << endl; out << Mat[i];} return out; } template ostream& operator << (ostream& out,const map mp){ out << "{ "; for(auto it = mp.begin(); it != mp.end(); it++){ out << it->first << ":" << it->second; if(mp.size()-1 != distance(mp.begin(),it)) out << ", "; } out << " }"; return out; } /* 問題文============================================================ ================================================================= 解説============================================================= ================================================================ */ int main(void) { cin.tie(0); ios_base::sync_with_stdio(false); string input; while(cin>>input){ // 壁にぶつかるまで前進 if(input == "Merry") return 0; if(input == "0") break; cout << "F" << endl; } cout << "L" << endl; int cnt = 0; while(cin >> input){// 右手法 cnt++; if(input == "Merry") return 0; bool front = (input!="0"); cout << "R" << endl; cin >> input; bool right = (input!="0"); if(right){ cout << "F" << endl; }else{ cout << "L" << endl; cin >> input; if(front){ cout << "F" << endl; }else{ cout << "L" << endl; cin >> input; cout << "F" << endl; } } if(cnt % 100==0){ // noise int rotate = rand()%3; while(cin >> input){ // 適当に回転 if(input == "Merry") return 0; if(rotate) break; rotate--; cout << "R" << endl; } while(cin>>input){ // 壁にぶつかるまで前進 if(input == "Merry") return 0; if(input == "0") break; cout << "F" << endl; } cout << "L" << endl; } } return 0; }