#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; #define TOSTRING(x) #x #define SZ(x) (int)(x).size() #define REP(i,n) for(int i=0;i<(n);i++) #define FOR(i,a,b) for(int i=(a);i<(b);i++) #define REPR(i,n) for(int i=(n)-1;i>=0;i--) #define ALL(s) (s).begin(), (s).end() #define so(V) sort(ALL(V)) #define rev(V) reverse(ALL(V)) #define uni(v) v.erase( unique(ALL(v)) , v.end()); #define PAU system("pause") typedef long long unsigned int llu; typedef long long ll; typedef vector vi; typedef vector vll; typedef vector vb; typedef vector vvi; typedef vector vvll; typedef vector vvb; const double EPS = 1e-9; const int MOD = 1e9 + 7; const int INF = (1 << 28); const double PI = acos(-1); struct Frac { double a, b; Frac(){} Frac(double _a, double _b):a(_a),b(_b){} bool operator<(const Frac& f)const { return a / b < f.a / f.b ; } }; int main() { cin.tie(0); ios::sync_with_stdio(false); int N; cin >> N; vector VF(N); REP(i, N) { int a, b; cin >> a >> b; VF[i] = Frac(a, b); } so(VF); rev(VF); REP(i, N) { cout << VF[i].a << " " << VF[i].b << endl; } PAU; return 0; }