#include using namespace std; using int64 = long long; template< class T > struct Matrix { vector< vector< T > > A; Matrix() {} Matrix(size_t n, size_t m) : A(n, vector< T >(m, 0)) {} Matrix(size_t n) : A(n, vector< T >(n, 0)) {}; size_t height() const { return (A.size()); } size_t width() const { return (A[0].size()); } inline const vector< T > &operator[](int k) const { return (A.at(k)); } inline vector< T > &operator[](int k) { return (A.at(k)); } static Matrix I(size_t n) { Matrix mat(n); for(int i = 0; i < n; i++) mat[i][i] = 1; return (mat); } Matrix &operator+=(const Matrix &B) { size_t n = height(), m = width(); assert(n == B.height() && m == B.width()); for(int i = 0; i < n; i++) for(int j = 0; j < m; j++) (*this)[i][j] += B[i][j]; return (*this); } Matrix &operator-=(const Matrix &B) { size_t n = height(), m = width(); assert(n == B.height() && m == B.width()); for(int i = 0; i < n; i++) for(int j = 0; j < m; j++) (*this)[i][j] -= B[i][j]; return (*this); } Matrix &operator*=(const Matrix &B) { size_t n = height(), m = B.width(), p = width(); assert(p == B.height()); vector< vector< T > > C(n, vector< T >(m, 0)); for(int i = 0; i < n; i++) for(int j = 0; j < m; j++) for(int k = 0; k < p; k++) C[i][j] = (C[i][j] + (*this)[i][k] * B[k][j]); A.swap(C); return (*this); } Matrix &operator^=(long long k) { Matrix B = Matrix::I(height()); while(k > 0) { if(k & 1) B *= *this; *this *= *this; k >>= 1LL; } A.swap(B.A); return (*this); } Matrix operator+(const Matrix &B) const { return (Matrix(*this) += B); } Matrix operator-(const Matrix &B) const { return (Matrix(*this) -= B); } Matrix operator*(const Matrix &B) const { return (Matrix(*this) *= B); } Matrix operator^(const long long k) const { return (Matrix(*this) ^= k); } friend ostream &operator<<(ostream &os, Matrix &p) { size_t n = p.height(), m = p.width(); for(int i = 0; i < n; i++) { os << "["; for(int j = 0; j < m; j++) { os << p[i][j] << (j + 1 == m ? "]\n" : ","); } } return (os); } T determinant() { Matrix B(*this); assert(width() == height()); T ret = 1; for(int i = 0; i < width(); i++) { int idx = -1; for(int j = i; j < width(); j++) { if(B[j][i] != 0) idx = j; } if(idx == -1) return (0); if(i != idx) { ret *= -1; swap(B[i], B[idx]); } ret *= B[i][i]; T vv = B[i][i]; for(int j = 0; j < width(); j++) { B[i][j] /= vv; } for(int j = i + 1; j < width(); j++) { T a = B[j][i]; for(int k = 0; k < width(); k++) { B[j][k] -= B[i][k] * a; } } } return (ret); } }; using mat = Matrix< int >; mat beet(int c, int d) { auto mt = mat::I(3); if(c == 1) mt[0][2] = d; if(c == 2) mt[1][2] = d; if(c == 3) mt[0][0] = mt[1][1] = 0, mt[0][1] = 1, mt[1][0] = -1; return mt; } int main() { int N, PX, PY, C[100000], D[100000]; cin >> N >> PX >> PY; for(int i = 0; i < N; i++) { cin >> C[i]; if(C[i] != 3) cin >> D[i]; } vector< mat > mats; auto uku = mat::I(3); for(int i = N - 1; i >= 0; i--) { uku *= beet(C[i], D[i]); mats.push_back(uku); } reverse(begin(mats), end(mats)); for(auto &p : mats) { cout << (p[0][0] * PX + p[0][1] * PY + p[0][2]) << " " << (p[1][0] * PX + p[1][1] * PY + p[1][2]) << endl; } }