#include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; struct BoolName : numpunct { string t, f; BoolName (string t = "Yes", string f = "No") : t(t), f(f) {} string do_truename() const {return t;} string do_falsename() const {return f;} }; struct Initializer { Initializer() { cin.tie(0); ios::sync_with_stdio(0); cout << fixed << setprecision(15) << boolalpha; cout.imbue(locale(cout.getloc(), new BoolName)); } } initializer; template istream& operator>>(istream &s, vector &v) { for (T &t : v) s >> t; return s; } template ostream& operator<<(ostream &s, const vector &v) { for (const T &t : v) s << t << endl; return s; } void set_bool_name(string t, string f) { cout.imbue(locale(cout.getloc(), new BoolName(t, f))); } template class Addition { public: template T operator+(const V& v) const { return T(static_cast(*this)) += v; } }; template class Subtraction { public: template T operator-(const V& v) const { return T(static_cast(*this)) -= v; } }; template class Multiplication { public: template T operator*(const V& v) const { return T(static_cast(*this)) *= v; } }; template class Division { public: template T operator/(const V& v) const { return T(static_cast(*this)) /= v; } }; template class Modulus { public: template T operator%(const V& v) const { return T(static_cast(*this)) %= v; } }; template class IndivisibleArithmetic : public Addition, public Subtraction, public Multiplication {}; template class Arithmetic : public IndivisibleArithmetic, public Division {}; struct Time : public Addition