#include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; struct BoolName : numpunct { string t, f; BoolName (string t = "Yes", string f = "No") : t(t), f(f) {} string do_truename() const {return t;} string do_falsename() const {return f;} }; struct Initializer { Initializer() { cin.tie(0); ios::sync_with_stdio(0); cout << fixed << setprecision(15) << boolalpha; cout.imbue(locale(cout.getloc(), new BoolName)); } } initializer; template istream& operator>>(istream &s, vector &v) { for (T &t : v) s >> t; return s; } template ostream& operator<<(ostream &s, const vector &v) { for (const T &t : v) s << t << endl; return s; } void set_bool_name(string t, string f) { cout.imbue(locale(cout.getloc(), new BoolName(t, f))); } template T min(const vector& v) {return *min_element(v.begin(), v.end());} template T max(const vector& v) {return *max_element(v.begin(), v.end());} template int min_element(vector& v) {return min_element(v.begin(), v.end()) - v.begin();} template int max_element(vector& v) {return max_element(v.begin(), v.end()) - v.begin();} template void sort(vector& v) {sort(v.begin(), v.end());} template void sort(vector& v, Function func) {sort(v.begin(), v.end(), func);} template void rsort(vector& v) {sort(v.rbegin(), v.rend());} template void reverse(vector& v) {reverse(v.begin(), v.end());} template void unique(vector& v) {v.erase(unique(v.begin(), v.end()), v.end());} template void nth_element(vector& v, int n) {nth_element(v.begin(), v.begin() + n, v.end());} template bool next_permutation(vector& v) {return next_permutation(v.begin(), v.end());} template int find(vector& v, T t) {return find(v.begin(), v.end(), t) - v.begin();} template int in(vector v, T t) {return find(v, t) != int(v.size());} template int lower_bound(vector& v, T t) {return lower_bound(v.begin(), v.end(), t) - v.begin();} template int upper_bound(vector& v, T t) {return upper_bound(v.begin(), v.end(), t) - v.begin();} template T accumulate(const vector& v, function func = plus()) {return accumulate(v.begin(), v.end(), T(), func);} template void adjacent_difference(vector& v) {adjacent_difference(v.begin(), v.end(), v.begin());} template void adjacent_difference(vector& v, vector& u) {adjacent_difference(v.begin(), v.end(), u.begin());} template void partial_sum(vector& v, vector& u) {partial_sum(v.begin(), v.end(), u.begin());} template T inner_product(vector& v, vector& u) {return inner_product(v.begin(), v.end(), u.begin(), T(0));} template int count(const vector& v, T t) {return count(v.begin(), v.end(), t);} template int count_if(const vector& v, Function func) {return count_if(v.begin(), v.end(), func);} template void remove_if(vector& v, Function func) {v.erase(remove_if(v.begin(), v.end(), func), v.end());} template bool all_of(vector v, Function func) {return all_of(v.begin(), v.end(), func);} template bool any_of(vector v, Function func) {return any_of(v.begin(), v.end(), func);} template bool none_of(vector v, Function func) {return none_of(v.begin(), v.end(), func);} template vector subvector(vector& v, int a, int b) {return vector(v.begin() + a, v.begin() + b);} template int kinds(const vector& v) {return set(v.begin(), v.end()).size();} template map count_kinds(const vector& v) { map res; for (const auto& i : v) ++res[i]; return res; } template void iota(vector& v, T t = 0) {iota(v.begin(), v.end(), t);} template bool is_sorted(const vector& v) {return is_sorted(v.begin(), v.end());} bool is_kadomatsu(const vector& v) { return max(v) == v[1] || min(v) == v[1]; } int main() { vector c(3); cin >> c; auto d = c, e = c; for (auto& i : d) { if (i == '?') i = '1'; } for (auto& i : e) { if (i == '?') i = '4'; } if (max(d) == d[1] || min(d) == d[1]) cout << 1; if (max(e) == e[1] || min(e) == e[1]) cout << 4; cout << endl; }