#include #include #include #include #include #include #include #include #include #include #include using namespace std; struct S_load { int pnext; int cost; int time; }; class C_node { public: long int scost; long int stime; bool operator<(const C_node& arg) const { if (this->stime < arg.stime) return true; if (this->stime > arg.stime) return false; if (this->scost > arg.scost) return false; return true; } }; int N, C, V; int S[1510], T[1510], Y[1510], M[1510]; bool qflag[1510]; vector pnext[1510]; set node[1510]; queue ready; int main() { int i; // input cin >> N; cin >> C; cin >> V; for (i = 0; i < V; i++) cin >> S[i]; for (i = 0; i < V; i++) cin >> T[i]; for (i = 0; i < V; i++) cin >> Y[i]; for (i = 0; i < V; i++) cin >> M[i]; for (i = 0; i < V; i++) { S_load tempload; tempload.pnext = T[i]; tempload.cost = Y[i]; tempload.time = M[i]; pnext[S[i]].push_back(tempload); } for (i = 1; i <= N; i++) qflag[i] = false; // implement ready.push(1); C_node tempnode; tempnode.scost = C; tempnode.stime = 0; node[1].insert(tempnode); while (!ready.empty()) { int now = ready.front(); ready.pop(); if (now == N) continue; qflag[now] = false; vector::iterator it; for (it = pnext[now].begin(); it != pnext[now].end(); it++) { set::iterator itc; for (itc = node[now].begin(); itc != node[now].end(); itc++) { C_node tempnode; tempnode.scost = (*itc).scost - (*it).cost; if (tempnode.scost >= 0) { tempnode.stime = (*itc).stime + (*it).time; node[(*it).pnext].insert(tempnode); if (!qflag[(*it).pnext]) { qflag[(*it).pnext] = true; ready.push((*it).pnext); } } } } node[now].clear(); } if (!node[N].empty()) { set::iterator it = node[N].begin(); cout << (*it).stime << endl; } else { cout << "-1" << endl; } return 0; }