#include using namespace std; typedef long long signed int LL; typedef long long unsigned int LU; #define incID(i, l, r) for(int i = (l) ; i < (r); i++) #define incII(i, l, r) for(int i = (l) ; i <= (r); i++) #define decID(i, l, r) for(int i = (r) - 1; i >= (l); i--) #define decII(i, l, r) for(int i = (r) ; i >= (l); i--) #define inc(i, n) incID(i, 0, n) #define inc1(i, n) incII(i, 1, n) #define dec(i, n) decID(i, 0, n) #define dec1(i, n) decII(i, 1, n) #define inII(v, l, r) ((l) <= (v) && (v) <= (r)) #define inID(v, l, r) ((l) <= (v) && (v) < (r)) #define PB push_back #define EB emplace_back #define MP make_pair #define FI first #define SE second #define PQ priority_queue #define ALL(v) v.begin(), v.end() #define RALL(v) v.rbegin(), v.rend() #define FOR(it, v) for(auto it = v.begin(); it != v.end(); ++it) #define RFOR(it, v) for(auto it = v.rbegin(); it != v.rend(); ++it) template bool setmin(T & a, T b) { if(b < a) { a = b; return true; } else { return false; } } template bool setmax(T & a, T b) { if(b > a) { a = b; return true; } else { return false; } } template bool setmineq(T & a, T b) { if(b <= a) { a = b; return true; } else { return false; } } template bool setmaxeq(T & a, T b) { if(b >= a) { a = b; return true; } else { return false; } } template T gcd(T a, T b) { return (b == 0 ? a : gcd(b, a % b)); } template T lcm(T a, T b) { return a / gcd(a, b) * b; } // ---- ---- const double TAU = atan2(0, -1) * 2.0; int x[5], y[5]; double a; int main() { inc(i, 5) { cin >> x[i] >> y[i]; if(i == 0) { cin >> a; } } double dx = x[1], dy = y[1]; inc(i, 5) { x[i] -= dx; y[i] -= dy; } { double dx = x[3], dy = y[3]; x[0] -= dx; x[3] -= dx; x[4] -= dx; y[0] -= dy; y[3] -= dy; y[4] -= dy; } double t0 = atan2(y[0], x[0]); double t2 = atan2(y[2], x[2]); double t4 = atan2(y[4], x[4]); t0 += (t2 - t4); double l = hypot(x[0], y[0]); double X = dx + l * cos(t0); double Y = dy + l * sin(t0); a += (t2 - t4) * 360 / TAU; if(a < -180) { a += 360; } if(a > +180) { a -= 360; } assert(inII(a, -180, +180)); printf("%.4f %.4f %.4f\n", X, Y, a); return 0; }