#include #include #include #include #include #include #include #include #include // require sort next_permutation count __gcd reverse etc. #include // require abs exit atof atoi #include // require scanf printf #include #include // require accumulate #include // require fabs #include #include #include #include // require setw #include // require stringstream #include // require memset #include // require tolower, toupper #include // require freopen #include // require srand #define rep(i,n) for(int i=0;i<(n);i++) #define ALL(A) A.begin(), A.end() using namespace std; typedef long long ll; typedef pair P; bool check3 (int a, int b, int c, int base ){ int add1 = a - base; int add2 = b - base; int add3 = c - base; if (add1 > 0 ) add1 /= 2; if (add2 > 0 ) add2 /= 2; if (add3 > 0 ) add3 /= 2; return (add1 + add2 + add3 >= 0 ); } int bin_search3 (int a, int b, int c ){ int lo = c; int hi = a; int res = -1; while (lo <= hi ){ int mid = (lo + hi )/2; if (check3 (a, b, c, mid ) ){ res = max (res, mid ); lo = mid + 1; }else{ hi = mid - 1; } // end if } // end whle return res; } int solve (vector stone ){ int res = 0; int cnt = (int)stone.size(); switch (cnt ){ case 0: res = 0; break; case 1: res = stone[0]/5; break; case 2: res = bin_search3 (stone[0], stone[1], 0 ); break; case 3: res = bin_search3 (stone[0], stone[1], stone[2] ); break; } // end switch res = max (res, 0 ); return res; } int main() { ios_base::sync_with_stdio(0); int R, G, B; cin >> R >> G >> B; vector stone; stone.clear(); if (R > 0 ) stone.push_back (R ); if (G > 0 ) stone.push_back (G ); if (B > 0 ) stone.push_back (B ); if (!stone.empty() ) sort (ALL (stone ), greater() ); int res = solve (stone ); cout << res << endl; return 0; }