#include using namespace std; using i64 = long long int; const int iINF = INT_MAX; template struct StarrySky { using F = function; int size = 1; vector node, lazy; const F f; const Monoid M1, M2; StarrySky(vector vec, const F f, const Monoid &M1, const Monoid &M2) : f(f), M1(M1), M2(M2) { init((int)vec.size()); for(int i = 0; i < (int)vec.size(); i++) { node[i + size - 1] = vec[i]; } for(int i = size - 2; i >= 0; i--) { node[i] = f(node[i * 2 + 1], node[i * 2 + 2]); } } void init(int n) { while(size < n) size <<= 1; node.resize(size * 2, M1); lazy.resize(size * 2, M2); } void lazyEvaluate(int i, int l, int r) { if(lazy[i] == M2) return; node[i] += lazy[i]; if(r - l > 1) { lazy[i * 2 + 1] += lazy[i]; lazy[i * 2 + 2] += lazy[i]; } lazy[i] = M2; } void update(int a, int b, Monoid &x, int i = 0, int l = 0, int r = -1) { if(r < 0) r = size; lazyEvaluate(i, l, r); if(r <= a || b <= l) return; if(a <= l && r <= b) { lazy[i] += x; lazyEvaluate(i, l, r); } else { update(a, b, x, i * 2 + 1, l, (l + r) / 2); update(a, b, x, i * 2 + 2, (l + r) / 2, r); node[i] = f(node[i * 2 + 1], node[i * 2 + 2]); } } Monoid query(int a, int b, int i = 0, int l = 0, int r = -1) { if(r < 0) r = size; lazyEvaluate(i, l, r); if(r <= a || b <= l) return M1; if(a <= l && r <= b) return node[i]; Monoid xl = query(a, b, i * 2 + 1, l, (l + r) / 2); Monoid xr = query(a, b, i * 2 + 2, (l + r) / 2, r); return f(xl, xr); } }; int main() { int n, m; cin >> n; n -= 1; vector vec(n); for(int i = 0; i < n; i++) { cin >> vec[i]; vec[i] += 3 * (n - i); } StarrySky seg(vec, [] (i64 a, i64 b) { return max(a, b); }, 0, 0); cin >> m; for(int i = 0; i < m; i++) { int l, r; i64 d; cin >> l >> r >> d; l -= 1; r -= 1; seg.update(l, r + 1, d); cout << seg.query(0, n + 1) << endl; } return 0; }