#include using namespace std; /* #include using namespace boost::multiprecision; using cint = cpp_int; */ /* #pragma GCC optimize("", on) #pragma GCC optimization_level 3 #define min(...) min({...}) #define max(...) max({...}) #define x first #define y second */ // Define using ll = long long; using ull = unsigned long long; using ld = long double; const ll dx[4] = {1, 0, -1, 0}; const ll dy[4] = {0, 1, 0, -1}; const ll MOD = 1e9 + 7; const ll inf = 1 << 30; // const ll INF = LONG_MAX; const ll INF = 1LL << 60; const ull MAX = ULONG_MAX; #define mp make_pair #define pb push_back #define eb emplace_back #define endl '\n' #define space ' ' #define def inline auto #define func inline constexpr ll #define run __attribute__((constructor)) def _ #define all(v) begin(v), end(v) #define input(a) scanf("%lld", &(a)) #define print(a) printf("%lld\n", (a)) #define ok(a, b) (0 <= (a) && (a) < (b)) // #define at(pos) pos.x][pos.y template using vvector = vector>; template using rpriority_queue = priority_queue, greater>; // Debug #define debug(...) \ { \ cerr << __LINE__ << ": " << #__VA_ARGS__ << " = "; \ for (auto &&X : {__VA_ARGS__}) cerr << "[" << X << "] "; \ cerr << endl; \ } #define dump(a, h, w) \ { \ cerr << __LINE__ << ": " << #a << " = [" << endl; \ rep(__i, h) { \ rep(__j, w) cerr << a[__i][__j] << space; \ cerr << endl; \ } \ cerr << "]" << endl; \ } #define vdump(a, n) \ { \ cerr << __LINE__ << ": " << #a << " = ["; \ rep(__i, n) if (__i) cerr << space << a[__i]; \ else cerr << a[__i]; \ cerr << "]" << endl; \ } struct edge { ll to, cost; edge(ll a, ll b) : to(a), cost(b) {} }; struct position { ll x, y; position() {} position(ll a, ll b) : x(a), y(b) {} position next(ll k) { return {x + dx[k], y + dy[k]}; } ll mdist() { return abs(x) + abs(y); } double dist() { return sqrt(x * x + y * y); } double norm(ll d) { if (d == inf) return max(x, y); if (d == 1) return mdist(); if (d == 2) return dist(); return 0; } ll num(ll width) { return abs(x) * width + abs(y); } bool operator==(position a) { return x == a.x && y == a.y; } bool operator!=(position a) { return x != a.x || y != a.y; } bool operator<(position a) { return x < a.x && y < a.y; } bool operator>(position a) { return x > a.x && y > a.y; } bool operator<=(position a) { return x <= a.x && y <= a.y; } bool operator>=(position a) { return x >= a.x && y >= a.y; } position operator+(position a) { return position(x + a.x, y + a.y); } position operator-(position a) { return position(x - a.x, y - a.y); } position operator*(position a) { return position(x * a.x, y * a.y); } position operator/(position a) { return position(x / a.x, y / a.y); } position operator%(position a) { return position(x % a.x, y % a.y); } position complex(position a) { return position(x * a.x - y * a.y, x * a.y + y * a.x); } /* // for sort: bool operator<(position a) { return x ^ a.x ? x < a.x : y < a.y; } bool operator>(position a) { return x ^ a.x ? x > a.x : y > a.y; } bool operator<=(position a) { return x ^ a.x ? x < a.x : y <= a.y; } bool operator>=(position a) { return x ^ a.x ? x > a.x : y >= a.y; } */ }; position Origin = position(0, 0); using pos = position; using vec = position; struct Range { ll left, right; Range() {} Range(ll l, ll r) : left(l), right(r) {} ll length() { return right - left; } bool operator==(Range A) { return left == A.left && right == A.right; } bool operator!=(Range A) { return !(Range(left, right) == A); } bool operator>(Range A) { return left < A.left && right > A.right; } bool operator<(Range A) { return left > A.left && right < A.right; } bool operator>=(Range A) { return left <= A.left && right >= A.right; } bool operator<=(Range A) { return left >= A.left && right <= A.right; } }; // Loop #define inc(i, a, n) for (ll i = (a), _##i = (n); i <= _##i; ++i) #define dec(i, a, n) for (ll i = (a), _##i = (n); i >= _##i; --i) #define rep(i, n) for (ll i = 0, _##i = (n); i < _##i; ++i) #define each(i, a) for (auto &&i : a) #define loop() for (;;) // Stream #define fout(n) cout << fixed << setprecision(n) #define fasten cin.tie(0), ios::sync_with_stdio(0) // Speed run() { fasten, fout(10); } #pragma GCC optimize("O3") #pragma GCC target("avx") // Math //#define gcd __gcd func gcd(ll a, ll b) { return b ? gcd(b, a % b) : a; } func lcm(ll a, ll b) { return a * b / gcd(a, b); } func sign(ll a) { return a ? abs(a) / a : 0; } template def in() { T A; cin >> A; return A; } template def out(vector> A, ll H, ll W, char divc = space, char endc = endl) { rep(i, H) { rep(j, W) { if (j) cout << divc << A[i][j]; else cout << A[i][j]; } cout << endc; } } #define fi first #define se second ll N, C, DP1[51][51][51][51], DP2[51][51][51][51], L[51], W[51], res; signed main() { cin >> N >> C; rep(i, N) cin >> L[i]; rep(i, N) cin >> W[i]; rep(q, N) DP1[0][q][q][C - W[q]] = L[q]; rep(q, N) DP2[0][q][q][C - W[q]] = L[q]; rep(i, 50) rep(j, N) rep(q, N) rep(k, C + 1) { rep(p, N) { if (i & 1) { if (L[p] >= L[q]) continue; } else { if (L[p] <= L[q]) continue; } if (L[p] == L[j]) continue; if (k - W[p] >= 0 && DP1[i][q][j][k]) { DP1[i + 1][p][q][k - W[p]] = max(DP1[i + 1][p][q][k - W[p]], DP1[i][q][j][k] + L[p]); } } } rep(i, 50) rep(j, N) rep(q, N) rep(k, C + 1) { rep(p, N) { if (i & 1) { if (L[p] <= L[q]) continue; } else { if (L[p] >= L[q]) continue; } if (L[p] == L[j]) continue; if (k - W[p] >= 0 && DP2[i][q][j][k]) { DP2[i + 1][p][q][k - W[p]] = max(DP2[i + 1][p][q][k - W[p]], DP2[i][q][j][k] + L[p]); } } } inc(i, 3, 50) rep(j, N) rep(q, N) rep(k, C + 1) res = max(res, DP1[i][j][q][k]); inc(i, 3, 50) rep(j, N) rep(q, N) rep(k, C + 1) res = max(res, DP2[i][j][q][k]); cout << res << endl; } // for compilation: g++ -Ofast -march=native -o _ _.cpp -std=c++17