#include #include class Vector2 { public: Vector2(short x = 0, short y = 0):x(x), y(y){} public: short x, y; public: short LengthSq(){return (x * x + y * y);} float Length(){return sqrtf(x * x + y * y);} public: Vector2 operator+(Vector2 &a){return Vector2(x + a.x, y + a.y);} Vector2 operator-(Vector2 &a){return Vector2(x - a.x, y - a.y);} }; int main() { Vector2 v[4]; for(int i = 0; i < 3; i++) { std::cin >> v[i].x >> v[i].y; } Vector2 e[5]; e[0] = v[1] - v[0]; e[1] = v[2] - v[1]; e[2] = v[0] - v[2]; if(e[0].LengthSq() == e[1].LengthSq()) { v[3] = v[0] + e[1]; e[3] = v[2] - v[0]; e[4] = v[3] - v[1]; } else if(e[1].LengthSq() == e[2].LengthSq()) { v[3] = v[1] + e[2]; e[3] = v[1] - v[0]; e[4] = v[3] - v[2]; } else if(e[2].LengthSq() == e[0].LengthSq()) { v[3] = v[2] + e[0]; e[3] = v[2] - v[1]; e[4] = v[3] - v[0]; } else { std::cout << "-1" << std::endl; return 0; } if(e[3].LengthSq() != e[4].LengthSq()) { std::cout << "-1" << std::endl; return 0; } std::cout << v[3].x << " " << v[3].y << std::endl; return 0; }