#include #include #include #include #include using namespace std; struct Edge { Edge(int dest, int cost, int time) : dest(dest), cost(cost), time(time) {} int dest; int cost; int time; }; int n; map > sourceToEdges; int scan(int city, int cost, int time) { if (city == n) { return time; } int minTime = numeric_limits::max(); for (vector::const_iterator it = sourceToEdges[city].begin(); it != sourceToEdges[city].end(); ++it) { if (it->cost <= cost) { minTime = min(minTime, scan(it->dest, cost - it->cost, time + it->time)); } } return minTime; } int main() { int c, v; cin >> n >> c >> v; vector s(v); for (int i = 0; i < v; ++i) { cin >> s[i]; } vector t(v); for (int i = 0; i < v; ++i) { cin >> t[i]; } vector y(v); for (int i = 0; i < v; ++i) { cin >> y[i]; } vector m(v); for (int i = 0; i < v; ++i) { cin >> m[i]; } for (int i = 0; i < v; ++i) { sourceToEdges[s[i]].push_back(Edge(t[i], y[i], m[i])); } int result = scan(1, c, 0); cout << ((result == numeric_limits::max()) ? -1 : result) << endl; return 0; }