// includes #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // macros #define ll long long int #define pb emplace_back #define mk make_pair #define pq priority_queue #define FOR(i, a, b) for(int i=(a);i<(b);++i) #define rep(i, n) FOR(i, 0, n) #define rrep(i, n) for(int i=((int)(n)-1);i>=0;i--) #define all(x) (x).begin(),(x).end() #define sz(x) ((int)(x).size()) #define UNIQUE(v) v.erase(unique(v.begin(), v.end()), v.end()) using namespace std; // types typedef pair P; typedef pair Pl; typedef pair Pll; typedef pair Pd; // constants const int inf = 1e9; const ll linf = 1LL << 50; const double EPS = 1e-10; const int mod = 1e9 + 7; // solve template bool chmax(T &a, const T &b){if(a < b){a = b; return 1;} return 0;} template bool chmin(T &a, const T &b){if(a > b){a = b; return 1;} return 0;} int l[51], w[51]; ll dp[51][51][51]; bool ok[51][51][101]; int t[51]; int main(int argc, char const* argv[]) { ios_base::sync_with_stdio(false); cin.tie(0); int n, c; cin >> n >> c; rep(i, n)cin >> l[i]; rep(i, n)cin >> w[i]; rep(i, n){ if(t[l[i]] == 0 || t[l[i]] > w[i])t[l[i]] = w[i]; } for(int i = 0; i < n; i++){ for(int j = 0; j < n; j++){ if(l[i] != l[j] && w[i] + w[j] <= c){ dp[l[i]][l[j]][w[i]+w[j]] = max(dp[l[i]][l[j]][w[i]+w[j]], (ll)l[i] + l[j]); dp[l[j]][l[i]][w[i]+w[j]] = max(dp[l[j]][l[i]][w[i]+w[j]], (ll)l[i] + l[j]); } } } for(int k = 0; k <= 50; k++){ for(int i = 1; i <= 50; i++){ for(int j = 1; j <= 50; j++){ if(t[i] == 0 || t[j] == 0 || t[j] > k || i == j)continue; ok[i][j][k] = true; if(i > j){ for(int l = 1; l < i; l++){ if(l == j)continue; dp[i][j][k] = max(dp[i][j][k], dp[l][i][k-t[j]] + j); } }else{ for(int l = i + 1; l <= 50; l++){ if(l == j)continue; dp[i][j][k] = max(dp[i][j][k], dp[l][i][k-t[j]] + j); } } } } } ll res = 0; for(int i = 1; i <= 50; i++){ for(int j = 1; j <= 50; j++){ for(int k = 0; k <= c; k++){ if(ok[i][j][k])res = max(res, dp[i][j][k]); } } } cout << res << endl; return 0; }