#include using namespace std; using int64 = long long; const int mod = 1e9 + 7; const int inf = (1 << 30) - 1; const int64 infll = (1LL << 61) - 1; struct IoSetup { IoSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); } } iosetup; template< typename T > ostream &operator<<(ostream &os, const vector< T > &v) { for(int i = 0; i < (int) v.size(); i++) { os << v[i] << (i + 1 != v.size() ? " " : ""); } return os; } template< typename T > istream &operator>>(istream &is, vector< T > &v) { for(T &in : v) is >> in; return is; } template< typename T1, typename T2 > inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); } template< typename T1, typename T2 > inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); } template< typename T = int64 > vector< T > make_v(size_t a) { return vector< T >(a); } template< typename T, typename... Ts > auto make_v(size_t a, Ts... ts) { return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...)); } template< typename T, typename V > typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) { t = v; } template< typename T, typename V > typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) { for(auto &e : t) fill_v(e, v); } template< typename T > struct edge { int src, to; T cost; edge(int to, T cost) : src(-1), to(to), cost(cost) {} edge(int src, int to, T cost) : src(src), to(to), cost(cost) {} edge &operator=(const int &x) { to = x; return *this; } operator int() const { return to; } }; template< typename T > using Edges = vector< edge< T > >; template< typename T > using WeightedGraph = vector< Edges< T > >; using UnWeightedGraph = vector< vector< int > >; template< typename T > using Matrix = vector< vector< T > >; template< typename T > T hungarian(Matrix< T > &A) { const T infty = numeric_limits< T >::max(); const int N = (int) A.size(); const int M = (int) A[0].size(); vector< int > P(M), way(M); vector< T > U(N, 0), V(M, 0), minV; vector< bool > used; for(int i = 1; i < N; i++) { P[0] = i; minV.assign(M, infty); used.assign(M, false); int j0 = 0; while(P[j0] != 0) { int i0 = P[j0], j1 = 0; used[j0] = true; T delta = infty; for(int j = 1; j < M; j++) { if(used[j]) continue; T curr = A[i0][j] - U[i0] - V[j]; if(curr < minV[j]) minV[j] = curr, way[j] = j0; if(minV[j] < delta) delta = minV[j], j1 = j; } for(int j = 0; j < M; j++) { if(used[j]) U[P[j]] += delta, V[j] -= delta; else minV[j] -= delta; } j0 = j1; } do { P[j0] = P[way[j0]]; j0 = way[j0]; } while(j0 != 0); } return -V[0]; } int main() { int N; cin >> N; deque< pair< int64, int64 > > A(N); int free = 0, d = 0; for(int i = 0; i < N; i++) { cin >> A[i].first >> A[i].second; if(i % 3 == 2) ++free; else ++d; } Matrix< int64 > mat(N + 1, vector< int64 >(N + 1)); for(int i = 0; i < N; i++) { for(int j = 0; j < N; j++) { mat[i + 1][j + 1] = i < d ? A[j].first + A[j].second * i : 0; } } cout << hungarian(mat) << endl; }