#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; inline int toInt(string s) {int v; istringstream sin(s);sin>>v;return v;} template inline string toString(T x) {ostringstream sout;sout< VI; typedef vector VVI; typedef vector VS; typedef pair PII; typedef long long LL; #define FOR(i,a,b) for(int i=(a);i<(b);++i) #define REP(i,n) FOR(i,0,n) #define ALL(a) (a).begin(),(a).end() #define RALL(a) (a).rbegin(), (a).rend() #define PB push_back #define MP make_pair #define SZ(a) int((a).size()) #define EACH(i,c) for(typeof((c).begin()) i=(c).begin(); i!=(c).end(); ++i) #define EXIST(s,e) ((s).find(e)!=(s).end()) #define SORT(c) sort((c).begin(),(c).end()) const double EPS = 1e-10; const double PI = acos(-1.0); #define CLR(a) memset((a), 0 ,sizeof(a)) #define dump(x) cerr << #x << " = " << (x) << endl; #define debug(x) cerr << #x << " = " << (x) << " (L" << __LINE__ << ")" << " " << __FILE__ << endl; int main() { cin.tie(0); ios::sync_with_stdio(false); int N; cin >> N; struct state{ int level, time; state(int l, int t): level(l), time(t){} bool operator > (const state &e) const{ if(level == e.level) return time > e.time? true : false; else if(level > e.level) return true; else return false; } }; priority_queue, greater > que; VI B(N); REP(i, N) { int A; cin >> A; que.push(state(A, 0)); } REP(i, N){ cin >> B[i]; B[i] /= 2; } int ret = N; REP(i, N){ priority_queue, greater > q = que; function cmp = [&](int n){ state tmp = q.top(); q.pop(); tmp.level += B[n]; tmp.time++; q.push(tmp); //cout << tmp.level << " " << tmp.time << endl; }; REP(j, N - i){ cmp(j + i); } REP(j, i){ cmp(j); } int m = 0; while(!q.empty()){ m = max(m, q.top().time); q.pop(); } ret = min(ret, m); } cout << ret << endl; return 0; }