import sys def main(): H, W = map(int, input().split()) cells = [] while len(cells) < H: cells.append(list(input().strip())) cells_tuple = tuple(tuple(i) for i in cells) cells = None for y in range((-H)+1, H): for x in range((-W)+1, W): if try_paint(cells_tuple, H, W, y, x) == True: print('YES') exit(0) print('NO') def try_paint(cells, H, W, vecY, vecX): _cells = list(list(i) for i in cells) flg = None rangeY = list(range(0,H)) rangeX = list(range(0,W)) if vecY < 0: rangeY.reverse() if vecX < 0: rangeX.reverse() for y in rangeY: for x in rangeX: refY = y - vecY refX = x - vecX trgY = y + vecY trgX = x + vecX # 赤色に塗る判定 if _cells[y][x] == '#': if refY in range(0,H) and refX in range(0,W): if _cells[refY][refX] != '#': _cells[y][x] = 'R' else: _cells[y][x] = 'R' #Todo 青色に塗る判定 if _cells[y][x] == 'R': if trgY in range(0,H) and trgX in range(0,W): if _cells[trgY][trgX] == '#': _cells[trgY][trgX] = 'B' if flg == None: flg = True else: return False else: return False return flg if __name__ == "__main__": main()