#include <bits/stdc++.h>

using namespace std;
using ll = long long;
// #define int ll
using PII = pair<ll, ll>;

#define FOR(i, a, n) for (ll i = (ll)a; i < (ll)n; ++i)
#define REP(i, n) FOR(i, 0, n)
#define ALL(x) x.begin(), x.end()

template<typename T> T &chmin(T &a, const T &b) { return a = min(a, b); }
template<typename T> T &chmax(T &a, const T &b) { return a = max(a, b); }
template<typename T> bool IN(T a, T b, T x) { return a<=x&&x<b; }
template<typename T> T ceil(T a, T b) { return a/b + !!(a%b); }

template<typename T> vector<T> make_v(size_t a) { return vector<T>(a); }
template<typename T,typename... Ts>
auto make_v(size_t a,Ts... ts) {
    return vector<decltype(make_v<T>(ts...))>(a,make_v<T>(ts...));
}
template<typename T,typename V> typename enable_if<is_class<T>::value==0>::type
fill_v(T &t, const V &v) { t=v; }
template<typename T,typename V> typename enable_if<is_class<T>::value!=0>::type
fill_v(T &t, const V &v ) { for(auto &e:t) fill_v(e,v); }

template<class S,class T>
ostream &operator <<(ostream& out,const pair<S,T>& a){
    out<<'('<<a.first<<','<<a.second<<')'; return out;
}
template<typename T>
istream& operator >> (istream& is, vector<T>& vec){
    for(T& x: vec) {is >> x;} return is;
}
template<class T>
ostream &operator <<(ostream& out,const vector<T>& a){
    out<<'['; for(T i: a) {out<<i<<',';} out<<']'; return out;
}

int dx[] = {0, 1, 0, -1}, dy[] = {1, 0, -1, 0}; // DRUL
const int INF = 1<<30;
const ll LLINF = 1LL<<60;
const ll MOD = 1000000007;

signed main(void)
{
    cin.tie(0);
    ios::sync_with_stdio(false);

    ll n;
    cin >> n;
    vector<ll> cnt(n);
    REP(i, n) {
        ll a; cin >> a;
        cnt[a]++;
    }

    vector<ll> dp(n+1);
    dp[0] = 1;
    REP(i, n) for(ll j=i; j>=0; --j) {
        (dp[j+1] += dp[j] * cnt[i] % MOD) %= MOD; 
    }

    ll ret = 0, fact = 1;
    for(ll i=n; i>=0; --i) {
        if(i%2) (ret += MOD - dp[i] * fact % MOD) %= MOD;
        else (ret += dp[i] * fact % MOD) %= MOD;
        (fact *= n-i+1) %= MOD;
    }
    cout << ret << endl;

    return 0;
}