// includes #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // macros #define ll long long int #define pb emplace_back #define mk make_pair #define pq priority_queue #define FOR(i, a, b) for(int i=(a);i<(b);++i) #define rep(i, n) FOR(i, 0, n) #define rrep(i, n) for(int i=((int)(n)-1);i>=0;i--) #define all(x) (x).begin(),(x).end() #define sz(x) ((int)(x).size()) #define UNIQUE(v) v.erase(unique(v.begin(), v.end()), v.end()) using namespace std; // types typedef pair P; typedef pair Pl; typedef pair Pll; typedef pair Pd; // constants const int inf = 1e9; const ll linf = 1LL << 50; const double EPS = 1e-10; const int mod = 1e9 + 7; // solve template bool chmax(T &a, const T &b){if(a < b){a = b; return 1;} return 0;} template bool chmin(T &a, const T &b){if(a > b){a = b; return 1;} return 0;} template struct BIT_{ int n; vector bit; BIT_(int n_){ n = n_; bit = vector(n+1, 0); } void add(int a, T w){ for(int x = a; x < n; x |= (x + 1)){ bit[x] += w; } } T sum(int a){ T res = 0; for(int x = a; x >= 0; x = (x & (x + 1)) - 1){ res += bit[x]; } return res; } }; typedef struct BIT_ BITI; typedef struct BIT_ BITL; struct house{ ll x, l, r; house(){ } house(ll x, ll l, ll r): x(x), l(l), r(r){} bool operator<(const house &right) const{ return x < right.x; } }; int main(int argc, char const* argv[]) { ios_base::sync_with_stdio(false); cin.tie(0); int n; cin >> n; vector a(n), l(n), r(n); rep(i, n)cin >> a[i]; rep(i, n)cin >> l[i] >> r[i]; vector h(n); rep(i, n)h[i] = house(a[i], l[i], r[i]); vector vec(2 * n); rep(i, n){ vec[2 * i] = mk(a[i], - i - 1); vec[2 * i + 1] = mk(a[i] + r[i], i + 1); } sort(all(vec)); int res = 0; BITI bt(n); for(int i = 0; i < 2 * n; i++){ if(vec[i].second < 0){ int index = - vec[i].second - 1; int k = lower_bound(all(h), house(h[index].x - h[index].l, -1, -1)) - h.begin(); if(index > 0)res += bt.sum(index - 1) - (k > 0 ? bt.sum(k-1): 0); bt.add(index, 1); }else{ int index = vec[i].second - 1; bt.add(index, - 1); } } cout << res << endl; return 0; }