#include using namespace std; using int64 = long long; const int mod = 1e9 + 7; struct INFTY { const int64 infll = (1LL << 62) - 1; const int inf = (1 << 30) - 1; operator int64() { return infll; } operator int() { return inf; } } inf; struct IoSetup { IoSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); } } iosetup; template< typename T > ostream &operator<<(ostream &os, const vector< T > &v) { for(int i = 0; i < (int) v.size(); i++) { os << v[i] << (i + 1 != v.size() ? " " : ""); } return os; } template< typename T > istream &operator>>(istream &is, vector< T > &v) { for(T &in : v) is >> in; return is; } template< typename T1, typename T2 > inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); } template< typename T1, typename T2 > inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); } template< typename T = int64 > vector< T > make_v(size_t a) { return vector< T >(a); } template< typename T, typename... Ts > auto make_v(size_t a, Ts... ts) { return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...)); } template< typename T, typename V > typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) { t = v; } template< typename T, typename V > typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) { for(auto &e : t) fill_v(e, v); } int main() { string Q; vector< string > tap; while(cin >> Q) { tap.emplace_back(Q); } if(tap.size() == 3) { int p = stoi(tap[0]); int q = stoi(tap[1]); cout << p + q << " " << tap[2] << endl; return 0; } else if(tap.size() >= 3) { int N = stoi(tap[0]); int64 ret = 0; for(int i = 0; i < N; i++) { ret += stoll(tap[i + 1]); } cout << ret << endl; } else if(tap.size() == 1) { if(isdigit(tap[0][0])) { int N = stoi(tap[0]); if(N % 2 == 0) { cout << N * (N + 1) / 2 << endl; return 0; } for(int i = 1; i <= N; ++i) { if(i % 3 == 0) { if(i % 5 == 0) { cout << "FizzBuzz" << endl; } else { cout << "Fizz" << endl; } } else if(i % 5 == 0) { cout << "Buzz" << endl; } else { cout << i << endl; } } return 0; } } else { cout << "Hello World!" << endl; } }