#include #include int main(){std::string ans1({'#','i','n','c','l','u','d','e','<','i','o','s','t','r','e','a','m','>'}),ans2({'#','i','n','c','l','u','d','e','<','s','t','r','i','n','g','>'}),ans = "int main(){std::string ans1({'#','i','n','c','l','u','d','e','<','i','o','s','t','r','e','a','m','>'}),ans2({'#','i','n','c','l','u','d','e','<','s','t','r','i','n','g','>'}),ans = ;const int x = 181;std::string s1,s2,s; std::cin >> s1>>s2>>s; for(int i=0;i<18;++i){ if (s1[i] != ans1[i]) { std::cout << i << std::endl; std::cout << '\"' << ans1[i] << '\"' << std::endl; std::cout << '\"' << s1[i] << '\"' << std::endl; } } for(int i=0;i<16;++i){ if (s2[i] != ans2[i]) { std::cout << i << std::endl; std::cout << '\"' << ans2[i] << '\"' << std::endl; std::cout << '\"' << s2[i] << '\"' << std::endl; } } int y = (s.size() - 2) / 2 - x; for (int i = 0; i < s.size(); ++i) { char a; if (i < x) { a = ans[i]; } else if (i == x) { a = '\"'; } else if (i < x + 1 + x + y) { a = ans[i - x - 1];} else if (i == x + 1 + x + y) { a = '\"';} else {a = ans[i - x - 1 - y - 1];}if (s[i] != ans[i]) {std::cout << i << std::endl;std::cout << '\"' << a << '\"' << std::endl;std::cout << '\"' << s[i] << '\"' << std::endl;}}return 0;}";const int x = 181;std::string s1,s2,s; std::cin >> s1>>s2>>s; for(int i=0;i<18;++i){ if (s1[i] != ans1[i]) { std::cout << i << std::endl; std::cout << '\"' << ans1[i] << '\"' << std::endl; std::cout << '\"' << s1[i] << '\"' << std::endl; } } for(int i=0;i<16;++i){ if (s2[i] != ans2[i]) { std::cout << i << std::endl; std::cout << '\"' << ans2[i] << '\"' << std::endl; std::cout << '\"' << s2[i] << '\"' << std::endl; } } int y = (s.size() - 2) / 2 - x; for (int i = 0; i < s.size(); ++i) { char a; if (i < x) { a = ans[i]; } else if (i == x) { a = '\"'; } else if (i < x + 1 + x + y) { a = ans[i - x - 1];} else if (i == x + 1 + x + y) { a = '\"';} else {a = ans[i - x - 1 - y - 1];}if (s[i] != ans[i]) {std::cout << i << std::endl;std::cout << '\"' << a << '\"' << std::endl;std::cout << '\"' << s[i] << '\"' << std::endl;}}return 0;}