#include #include int Pr_end = 0; int *Pr = 0; int pr_gen(int N) { int i, j; char *chk = (char*)malloc(sizeof(char)*(N+1)); for (i=0; i<=N; i++) chk[i] = 1; chk[0] = 0; chk[1] = 0; for (i=2; i<=N; i++) { if (chk[i] == 1) { for (j=i*2; j<=N; j+=i) chk[j] = 0; Pr_end++; } } Pr = (int*)malloc(sizeof(int)*Pr_end); Pr_end = 0; for (i=0; i<=N; i++) { if (chk[i] == 1) { Pr[Pr_end] = i; Pr_end++; } } free(chk); chk = 0; return 0; } char *Play1 = 0; char *Play2 = 0; int player1(int N) { int rc = 0; // (rc = 1 -> win) (rc = -1 -> lose) if (Play1[N] != 0) { rc = Play1[N]; } else { if (N == 0 || N == 1) { rc = 1; } else { int i; int win = 0; int lose = 0; for (i=0; i= 0) { rc = player2(N - Pr[i]); if (rc == 1) { win++; } else { lose++; } } else { break; } } if (lose >= 1) { rc = 1; } else { rc = -1; } } Play1[N] = rc; } return rc; } int player2(int N) { int rc = 0; if (Play2[N] != 0) { rc = Play2[N]; } else { if (N == 0 || N == 1) { rc = 1; } else { int i; int win = 0; int lose = 0; for (i=0; i= 0) { rc = player1(N - Pr[i]); if (rc == 1) { win++; } else { lose++; } } else { break; } } if (lose >= 1) { rc = 1; } else { rc = -1; } } Play2[N] = rc; } return rc; } int main() { int N; scanf("%d", &N); pr_gen(N); Play1 = (char*)malloc(sizeof(char)*(N+1)); Play2 = (char*)malloc(sizeof(char)*(N+1)); int i; for (i=0; i<(N+1); i++) Play1[i] = 0; for (i=0; i<(N+1); i++) Play2[i] = 0; int rc = player1(N); if (rc == 1) { printf("Win\n"); } else { printf("Lose\n"); } return 0; }