#include <bits/stdc++.h>

#define rep(i, n) for (int i = 0; i < int(n); i++)
#define rrep(i, n) for (int i = int(n) - 1; i >= 0; i--)
#define reps(i, n) for (int i = 1; i <= int(n); i++)
#define rreps(i, n) for (int i = int(n); i >= 1; i--)
#define repi(i, a, b) for (int i = (a); i < int(b); i++)
#define all(a) (a).begin(), (a).end()
#define bit(b) (1ull << (b))
#define uniq(v) (v).erase(unique(all(v)), (v).end())

using namespace std;
using i32 = int;
using i64 = long long;
using f64 = double;
using vi32 = vector<i32>;
using vi64 = vector<i64>;
using vf64 = vector<f64>;
using vstr = vector<string>;

template<typename T, typename S> void amax(T &x, S y) { if (x < y) x = y; }
template<typename T, typename S> void amin(T &x, S y) { if (y < x) x = y; }

int main() {
  ios::sync_with_stdio(false);
  cin.tie(0);
  cout << fixed << setprecision(16);
  int n;
  cin >> n;
  if (n == 1) {
    cout << 30 << endl;
    return 0;
  }
  vi32 c(n);
  rep(i, n) cin >> c[i];
  int sum = accumulate(all(c), 0);
  int ans = 0;
  rep(i, n) {
    if (0.1 >= (f64) c[i] / sum) ans += 30;
  }
  cout << ans << endl;
  return 0;
}