#include "bits/stdc++.h" using ll = long long; using namespace std; #define int ll //0 -> a-1 #define rep(i, a) for (int i = 0; (i) < (int)(a); (i)++) //a -> b-1 #define reps(i, a, b) for (int i = (int)(a); (i) < (int)(b); (i)++) //a-1 -> 0 #define rrep(i, a) for (int i = (int)a - 1; (i) >= 0; (i)--) //a-1 -> b #define rreps(i, a, b) for (int i = (int)(a)-1; (i) >= (int)(b); (i)--) #define MP(a, b) make_pair((a), (b)) #define PB(a) push_back((a)) #define all(v) (v).begin(), (v).end() //next_permutation(all(v)) #define PERM(v) next_permutation(all(v)) /*sort(all(v)); (v).erase(unique(all(v)), v.end())*/ #define UNIQUE(v) \ sort(all(v)); \ (v).erase(unique(all(v)), v.end()) #define CIN(type, x) \ type x; \ cin >> x #define YES(f) if ((f)) {cout << "YES" << endl;} else {cout << "NO" << endl;} #define Yes(f) if ((f)) {cout << "Yes" << endl;} else {cout << "No" << endl;} #define MINV(v) min_element(all(v)) #define MAXV(v) max_element(all(v)) #define MIN3(a, b, c) min(min(a, b), c) #define MIN4(a, b, c, d) min(MIN3(a, b, c), d) #define MIN5(a, b, c, d, e) min(MIN4(a, b, c, d), e) #define MIN6(a, b, c, d, e, f) min(MIN5(a, b, c, d, e), f) #define MAX3(a, b, c) max(max(a, b), c) #define MAX4(a, b, c, d) max(MAX3(a, b, c), d) #define MAX5(a, b, c, d, e) max(MAX4(a, b, c, d), e) #define MAX6(a, b, c, d, e, f) max(MAX5(a, b, c, d, e), f) //b is [a, c) #define RANGE(a, b, c) ((a) <= (b) && (b) < (c)) //c is [a, e) && d is [b, f) #define RANGE2D(a, b, c, d, e, f) (RANGE((a), (c), (e)) && RANGE((b), (d), (f))) #define chmin(a, b) a = min(a, (b)) #define chmin3(a, b, c) a = MIN3(a, (b), (c)) #define chmin4(a, b, c, d) a = MIN4(a, (b), (c), (d)) #define chmin5(a, b, c, d, e) a = MIN5(a, (b), (c), (d), (e)) #define chmin6(a, b, c, d, e, f) a = MIN6(a, (b), (c), (d), (e), (f)) #define chmax(a, b) a = max(a, (b)) #define chmax3(a, b, c) a = MAX3(a, (b), (c)) #define chmax4(a, b, c, d) a = MAX4(a, (b), (c), (d)) #define chmax5(a, b, c, d, e) a = MAX5(a, (b), (c), (d), (e)) #define chmax6(a, b, c, d, e, f) a = MAX6(a, (b), (c), (d), (e), (f)) #define fcout cout << fixed << setprecision(12) #define RS resize #define CINV(v, N) \ do \ { \ v.RS(N); \ rep(i, N) cin >> v[i]; \ } while (0); #define RCINV(v, N) \ do \ { \ v.RS(N); \ rrep(i, N) cin >> v[i]; \ } while (0); #define MOD 1000000007 template inline T GET() { T x; cin >> x; return x; } void init(); void solve(); signed main() { init(); solve(); } template struct Vector { vector v; Vector(int sz) : v(sz) {} Vector(int sz, T t) : v(sz, t) {} Vector() : v(0) {} Vector(vector t) : v(t) {} inline auto begin() {return v.begin();} inline auto end() {return v.end();} inline auto rbegin() {return v.rbegin();} inline auto rend() {return v.rend();} inline int size() {return v.size();} inline auto resize(int sz) {v.resize(sz);} inline auto resize(int sz, T t) {v.resize(sz, t);} inline auto empty() {v.empty();} inline auto reserve(int sz) {v.reserve(sz);} inline auto push_back(T t) {v.push_back(t);} inline auto pop_back() {v.pop_back();} inline auto assign(int sz, const T& t) {v.assign(sz, t);} inline auto& front() {return v.front();} inline auto& back() {return v.back();} inline auto insert(const auto p, const T& t) {v.insert(p, t);} inline auto insert(const auto p, auto f, auto l) {v.insert(p, f, l);} inline auto erase(const auto p) {v.erase(p);} inline auto erase(const auto f, const auto s) {v.erase(f, s);} inline auto emplace_back(auto t) {v.emplace_back(t);} inline auto swap(auto& f) {v.swap(f.v);} inline auto clear() {v.clear();} inline auto& operator[](size_t pos) {return v[pos];} inline auto operator<(const auto& a) {return v < a.v;} inline auto operator>(const auto& a) {return a < (*this);} inline auto operator>=(const auto& a) {return !((*this) < a);} inline auto operator<=(const auto& a) {return !(a < (*this));} inline auto operator==(const auto& a) {return !(a < (*this)) && !((*this) < a);} inline friend istream& operator>>(istream& lhs, Vector& rhs) { for (auto& x : rhs) lhs >> x; return lhs; } inline friend ostream& operator<<(ostream& lhs, Vector& rhs) { for (int i = 0; i + 1 < rhs.size(); i++) lhs << rhs[i] << d; if (rhs.size()) lhs << rhs.back(); return lhs; } inline auto make_accumulate_sum(T init) { Vector res; res.push_back(init); for (auto x : v) { auto y = res.back(); res.push_back(y + x); } return res; } }; void init() { int a, b; cin >> a >> b; if (a > b) swap(a, b); if (a * 2 == b) cout << a * 3 << endl; else if (a * 3 == b * 2) cout << a / 2 << endl; else if (a * 3 == b) cout << a * 2 << endl; else cout << -1 << endl; } void solve() { }