// yukicoder: No.80 四角形を描こう // 2019.5.7 bal4u #include int main() { int D, a, b, ans; scanf("%d", &D); if (D < 4) ans = 0; else if ((D & 3) == 0) a = D >> 2, ans = a*a; else { a = D >> 2, b = (D - (a<<1)) >> 1; ans = a*b; a++; b = (D - (a<<1)) >> 1; if (a*b > ans) ans = a*b; } printf("%d\n", ans); return 0; }