using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; partial class Solver { public void Run() { var N = ni(); var T = ni(N - 1); var M = ni(); var L = new int[M]; var R = new int[M]; var D = new int[M]; for (int i = 0; i < M; i++) { L[i] = ni(); R[i] = ni(); D[i] = ni(); } // Max(0, D[i] - 3 * (i - 1)); var tree = new LazyRangeAddSegmentTree(); tree.Build(Enumerable.Range(0, N - 1) .Select(i => new NodeValue { Index = i, Delay = T[i] }) .ToArray()); for (int i = 0; i < M; i++) { var l = L[i] - 1; var r = R[i] - 1; tree.RangeAdd(l, r + 1, D[i]); var maxWaitTime = tree.Query(0, N - 1).WaitTime; cout.WriteLine(maxWaitTime + 3 * (N - 1)); } } } public struct NodeValue { public int Index; public long Delay; public long WaitTime => Math.Max(0, Delay - 3 * (Index)); public static NodeValue Merge(NodeValue v1, NodeValue v2) { if (v1.WaitTime < v2.WaitTime) { return v2; } else { return v1; } } } public class LazyRangeAddSegmentTree : LazySegmentTree { private long[] lazyAdded; public LazyRangeAddSegmentTree() { } protected override void InitializeLazyParameters() { lazyAdded = new long[node.Length]; } protected override NodeValue Merge(NodeValue v1, NodeValue v2) { if (v1.WaitTime < v2.WaitTime) { return v2; } else { return v1; } } protected override void LazyPropagate(int k, int l, int r) { if (lazyAdded[k] == 0) return; var current = node[k].Value; current.Delay += lazyAdded[k]; if (k < N - 1) { lazyAdded[Left(k)] += lazyAdded[k]; lazyAdded[Right(k)] += lazyAdded[k]; } lazyAdded[k] = 0; node[k] = current; } public void RangeAdd(int begin, int end, int value) { LazyUpdate((int i, int v) => lazyAdded[i] += v, begin, end, value); } } public abstract class LazySegmentTree : SegmentTree where TNodeValue : struct { public override void Build(int _n, Func create) { base.Build(_n, create); InitializeLazyParameters(); } virtual protected void InitializeLazyParameters() { } protected override TNodeValue? Query(int begin, int end, int k, int l, int r) { LazyPropagate(k, l, r); return base.Query(begin, end, k, l, r); } abstract protected void LazyPropagate(int k, int l, int r); private void LazyUpdate(Action update, int begin, int end, T value, int k, int l, int r) { if (r <= begin || end <= l) { LazyPropagate(k, l, r); return; } if (begin <= l && r <= end) { update(k, value); LazyPropagate(k, l, r); return; } LazyPropagate(k, l, r); int mid = (l + r) / 2; LazyUpdate(update, begin, end, value, Left(k), l, mid); LazyUpdate(update, begin, end, value, Right(k), mid, r); node[k] = Merge(node[Left(k)], node[Right(k)]); } protected void LazyUpdate(Action update, int begin, int end, T value) { LazyUpdate(update, begin, end, value, 0, 0, N); } } public abstract class SegmentTree where TNodeValue : struct { protected int N { get; private set; } protected TNodeValue?[] node; protected static int Left(int p) { return p * 2 + 1; } protected static int Right(int p) { return p * 2 + 2; } public SegmentTree() { } public void Build(IList array) { Build(array.Count, i => array[i]); } virtual public void Build(int _n, Func create) { N = 1; while (N < _n) N *= 2; node = new TNodeValue?[2 * N]; for (int i = 0; i < _n; i++) node[i + N - 1] = create(i); for (int i = N - 2; i >= 0; i--) node[i] = Merge(node[Left(i)], node[Right(i)]); } protected TNodeValue? Merge(TNodeValue? left, TNodeValue? right) { if (left != null && right != null) return Merge(left.Value, right.Value); if (left == null) return right; if (right == null) return left; return null; } protected abstract TNodeValue Merge(TNodeValue left, TNodeValue right); public void Update(int index, TNodeValue val) { int p = index + N - 1; node[p] = val; while (p > 0) { p = (p - 1) / 2; node[p] = Merge(node[Left(p)], node[Right(p)]); } } protected virtual TNodeValue? Query(int begin, int end, int k, int l, int r) { if (r <= begin || end <= l) return null; if (begin <= l && r <= end) return node[k]; int mid = (l + r) / 2; return Merge( Query(begin, end, Left(k), l, mid), Query(begin, end, Right(k), mid, r) ); } public TNodeValue Query(int begin, int end) { return Query(begin, end, 0, 0, N).Value; } }; // PREWRITEN CODE BEGINS FROM HERE partial class Solver : Scanner { public static void Main(string[] args) { new Solver(Console.In, Console.Out).Run(); } TextReader cin; TextWriter cout; public Solver(TextReader reader, TextWriter writer) : base(reader) { this.cin = reader; this.cout = writer; } public Solver(string input, TextWriter writer) : this(new StringReader(input), writer) { } public int ni() { return NextInt(); } public int[] ni(int n) { return NextIntArray(n); } public long nl() { return NextLong(); } public long[] nl(int n) { return NextLongArray(n); } public double nd() { return NextDouble(); } public string ns() { return Next(); } public string[] ns(int n) { return NextArray(n); } } public class Scanner { private TextReader Reader; private Queue TokenQueue = new Queue(); private CultureInfo ci = CultureInfo.InvariantCulture; public Scanner() : this(Console.In) { } public Scanner(TextReader reader) { this.Reader = reader; } public int NextInt() { return Int32.Parse(Next(), ci); } public long NextLong() { return Int64.Parse(Next(), ci); } public double NextDouble() { return double.Parse(Next(), ci); } public string[] NextArray(int size) { var array = new string[size]; for (int i = 0; i < size; i++) array[i] = Next(); return array; } public int[] NextIntArray(int size) { var array = new int[size]; for (int i = 0; i < size; i++) array[i] = NextInt(); return array; } public long[] NextLongArray(int size) { var array = new long[size]; for (int i = 0; i < size; i++) array[i] = NextLong(); return array; } public String Next() { if (TokenQueue.Count == 0) { if (!StockTokens()) throw new InvalidOperationException(); } return TokenQueue.Dequeue(); } public bool HasNext() { if (TokenQueue.Count > 0) return true; return StockTokens(); } private bool StockTokens() { while (true) { var line = Reader.ReadLine(); if (line == null) return false; var tokens = line.Trim().Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries); if (tokens.Length == 0) continue; foreach (var token in tokens) TokenQueue.Enqueue(token); return true; } } }