#include using namespace std; template struct BIT{ vector bit; BIT(int n) : bit(n, 0){} T range_sum(int i, int j) {return sum(j) - sum(i - 1);} // return sum of v[i] to v[j] including both ends. T sum(int j){ T s = 0; for (; j >= 0; j = (j & (j + 1)) - 1) s += bit[j]; return s; } void add(int k, T a) {for (; k < bit.size(); k |= k + 1) bit[k] += a;} }; template struct BITrange{ vector bit; BITrange(int n) : bit(n, 0){} T range_sum(int i, int j) {return sum(j - 1) - sum(i - 1);} // return sum of v[i] to v[j - 1]. T sum(int j){ T s = 0; for (; j >= 0; j = (j & (j + 1)) - 1) s += bit[j]; return s; } void add(int k, T a) {for (; k < bit.size(); k |= k + 1) bit[k] += a;} int queryR(int k){ auto sum_to_k_minus_k = this->sum(k - 1) - k; if (this->sum(bit.size() - 1) == bit.size() + sum_to_k_minus_k) return bit.size(); int OK = k; int NG = bit.size(); while (OK + 1 < NG){ int mid = (OK + NG) / 2; if (this->sum(mid - 1) == mid + sum_to_k_minus_k){ OK = mid; }else{ NG = mid; } } return OK; } int queryL(int k){ auto tmp = k - this->sum(k - 1); if (tmp == 0) return 0; int OK = k; int NG = 0; while (NG + 1 < OK){ int mid = (OK + NG) / 2; if (mid - this->sum(mid - 1) == tmp){ OK = mid; }else{ NG = mid; } } return OK; } }; int main(){ cin.tie(0); ios::sync_with_stdio(false); int N, Q; cin >> N >> Q; BIT bit(N); for (int i = 0; i < N; ++i){ long long a; cin >> a; bit.add(i, a); } BITrange bitr(N); while (Q--){ int q, x; cin >> q >> x; if (q == 1){ if (bitr.range_sum(x - 1, x) == 0){ bitr.add(x - 1, 1); } }else if (q == 2){ if (bitr.range_sum(x - 1, x) == 1){ bitr.add(x - 1, -1); } }else if (q == 3){ bit.add(x - 1, 1LL); }else if (q == 4){ int R = bitr.queryR(x - 1); int L = bitr.queryL(x - 1); cout << bit.range_sum(L, R) << '\n'; } } return 0; }