// #define DEBUGGING #include using namespace std; #define endl '\n' #define ALL(V) (V).begin(), (V).end() #define ALLR(V) (V).rbegin(), (V).rend() template using V = vector; template using VV = V>; template using P = pair; using ll = int64_t; using PLL = P; template const T& var_min(const T &t) { return t; } template const T& var_max(const T &t) { return t; } template const T& var_min(const T &t, const Tail&... tail) { return min(t, var_min(tail...)); } template const T& var_max(const T &t, const Tail&... tail) { return max(t, var_max(tail...)); } template void chmin(T &t, const Tail&... tail) { t = var_min(t, tail...); } template void chmax(T &t, const Tail&... tail) { t = var_max(t, tail...); } template const T& clamp(const T &t, const T &low, const T &high) { return max(low, min(high, t)); } template void chclamp(T &t, const T &low, const T &high) { t = clamp(t, low, high); } namespace init__ { struct InitIO { InitIO() { cin.tie(nullptr); ios_base::sync_with_stdio(false); cout << fixed << setprecision(30); } } init_io; } #ifdef DEBUGGING #include "../debug.cpp" #else #define DEBUG(...) 0 #define DEBUG_SEPARATOR_LINE 0 #endif template T make_v(T init) { return init; } template auto make_v(T init, size_t s, Tail... tail) { #define rec make_v(init, tail...) return V(s, rec); #undef rec } int main() { V A(6); V money = { 500, 100, 50, 10, 5, 1, }; for(ll &e : A) cin >> e; ll G; cin >> G; for(ll i = 0; i < 6; i++) { ll div = G / money[i]; ll pay = min(div, A[i]); G -= pay * money[i]; } cout << (G ? "NO" : "YES") << endl; return 0; }