#include int main(void){ int x, y, l; int cnt_turn = 0; int cnt_move = 0; scanf( "%d", &x ); scanf( "%d", &y ); scanf( "%d", &l ); int disx = ( x < 0 ) ? x * -1 : x; int disy = ( y < 0 ) ? y * -1 : y; // 向き変更 if( x == 0 ){ // 直進のみ }else if( y > 0 ){ cnt_turn += 1; }else{ cnt_turn += 2; } // x移動 if( disx == 0 ){ // 動かない }else if( disx <= l ){ cnt_move += 1; }else{ cnt_move += ( ( disx / l ) + ( disx % l == 0 ? 0 : 1 ) ); } // y移動 if( disy == 0 ){ // 動かない }else if( disy <= l ){ cnt_move += 1; }else{ cnt_move += ( ( disy / l ) + ( disy % l == 0 ? 0 : 1 ) ); } printf( "%d\n", cnt_turn + cnt_move ); }