#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; #define OB (bitset<32>) #define REP(i,a,n) for(int i=(a); i<(int)(n); i++) #define rep(i,n) REP(i,0,n) #define ALLOF(c) begin(), (c),end() typedef long long ll; //BitUtility #define B_VOID 0 #define B_ONLY_I(i) (1<> i & 1) #define B_ADD_I(S,i) (S | 1 << i) #define B_REMOVE_I(S,i) (S & ~(1 << k)) #define B_JOIN(A,B) (A | B) #define B_SET_A_SUB_B(A,B) (B_JOIN(A,B) & ~B) #define B_INTERSECTION(A,B) (S & T) #define B_BOTTOM_BIT(i) (i & -i) /*snippet list bitpermutation */ int main() { int n; int d[16]; int dp[1 << 16][16];//のこった体力 倒した敵、その時のレベル  int max_level = 0; int end_code; cin >> n; fill(d,d+16,1000000);// 1000より大きく rep(i,n) cin >> d[i]; sort(d, d + 16); end_code = 1 << n - 1; fill(*dp, *dp + ((1<<16) * 16), 0); rep(i,n) { if (d[i] < 0) { max_level++; } else break; } dp[0][0] = 100; //init HP //要素数1,2,...,nのビット集合を昇順に列挙 //int k = 4;//列挙子の最大個数 REP(i,1,n+1) { int comb = (1 << i) - 1; while (comb < (1 << n)) { int mask = 1; #ifdef _DEBUG cout << OB comb << endl; #endif _DEBUG //enum before for (int j = 0; j < n; j++) { int before = ~(1 << j) & comb; int next = comb; if (before == comb) { continue; } #ifdef _DEBUG cout << OB before << " to " << OB comb << endl; #endif _DEBUG int level = 0; rep(k,n) // level check { if (d[k] < 0) { if (B_S_CONTAIN_I(before,k) != 0) level++; }else break; } #ifdef _DEBUG cout << "now level is " << level << endl; #endif _DEBUG //hirou dp if (d[j] < 0) //teki { dp[next][level+1] = max(dp[next][level+1],dp[before][level] + d[j]);//よりよければ更新 }else // iiyatu { if (dp[before][level] == 0) continue; //すでに死んでる dp[next][level] = min(100*(level+1),max(dp[next][level],dp[before][level]+d[j])); } } int x = comb & -comb, y = comb + x; comb = (comb & ~y) / x >> 1 | y; } } cout << dp[(1 << n)-1][max_level] << endl; return 0; }