#include #include #include using namespace std; template struct BIT { const Abel UNITY_SUM = 0; vector dat; BIT(int n) : dat(n + 1, UNITY_SUM) { } // [1, n] inline void add(int i, Abel x) { while (i < dat.size()) { dat[i] += x; i += i & -i; } } inline Abel sum(int i) { // [1, i] Abel res = UNITY_SUM; while (i > 0) { res += dat[i]; i -= i & -i; } return res; } inline Abel sum(int a, int b) { return sum(b - 1) - sum(a - 1); } // [a, b) /* debug */ Abel operator[](int i) { return sum(i, i + 1); } void dump() { for (int i = 1; i < dat.size(); ++i) cout << sum(i, i + 1) << ","; cout << endl; } }; int main() { const int MAX = 1000000; int n, k; cin >> n >> k; BIT bit(MAX); while (n--) { int w; cin >> w; if (w > 0) { if (bit.sum(w, MAX + 1) < k) bit.add(w, 1); } else { w *= -1; if (bit[w]) bit.add(w, -1); } } cout << bit.sum(MAX) << endl; return 0; }