#include using namespace std; typedef long long ll; // Segment Tree template struct SegTree { using FuncMonoid = function< Monoid(Monoid, Monoid) >; using FuncAction = function< void(Monoid&, Action) >; using FuncLazy = function< void(Action&, Action) >; FuncMonoid FM; FuncAction FA; FuncLazy FL; Monoid UNITY_MONOID; Action UNITY_LAZY; int SIZE, HEIGHT; vector dat; vector lazy; SegTree() { } SegTree(int n, const FuncMonoid fm, const FuncAction fa, const FuncLazy fl, const Monoid &unity_monoid, const Action &unity_lazy) : FM(fm), FA(fa), FL(fl), UNITY_MONOID(unity_monoid), UNITY_LAZY(unity_lazy) { SIZE = 1; HEIGHT = 0; while (SIZE < n) SIZE <<= 1, ++HEIGHT; dat.assign(SIZE * 2, UNITY_MONOID); lazy.assign(SIZE * 2, UNITY_LAZY); } void init(int n, const FuncMonoid fm, const FuncAction fa, const FuncLazy fl, const Monoid &unity_monoid, const Action &unity_lazy) { FM = fm; FA = fa; FL = fl; UNITY_MONOID = unity_monoid; UNITY_LAZY = unity_lazy; SIZE = 1; HEIGHT = 0; while (SIZE < n) SIZE <<= 1, ++HEIGHT; dat.assign(SIZE * 2, UNITY_MONOID); lazy.assign(SIZE * 2, UNITY_LAZY); } /* set, a is 0-indexed */ void set(int a, const Monoid &v) { dat[a + SIZE] = v; } void build() { for (int k = SIZE - 1; k > 0; --k) dat[k] = FM(dat[k*2], dat[k*2+1]); } /* update [a, b) */ inline void evaluate(int k) { if (lazy[k] == UNITY_LAZY) return; if (k < SIZE) FL(lazy[k*2], lazy[k]), FL(lazy[k*2+1], lazy[k]); FA(dat[k], lazy[k]); lazy[k] = UNITY_LAZY; } inline void update(int a, int b, const Action &v, int k, int l, int r) { evaluate(k); if (a <= l && r <= b) FL(lazy[k], v), evaluate(k); else if (a < r && l < b) { update(a, b, v, k*2, l, (l+r)>>1), update(a, b, v, k*2+1, (l+r)>>1, r); dat[k] = FM(dat[k*2], dat[k*2+1]); } } inline void update(int a, int b, const Action &v) { update(a, b, v, 1, 0, SIZE); } /* get [a, b) */ inline Monoid get(int a, int b, int k, int l, int r) { evaluate(k); if (a <= l && r <= b) return dat[k]; else if (a < r && l < b) return FM(get(a, b, k*2, l, (l+r)>>1), get(a, b, k*2+1, (l+r)>>1, r)); else return UNITY_MONOID; } inline Monoid get(int a, int b) { return get(a, b, 1, 0, SIZE); } inline Monoid operator [] (int a) { return get(a, a+1); } /* debug */ void print() { for (int i = 0; i < SIZE; ++i) { cout << (*this)[i]; if (i != SIZE) cout << ","; } cout << endl; } }; signed main(){ //cout << setprecision(16) ; ios::sync_with_stdio(false); cin.tie(0); int n; cin>>n; ll a[n]; ll s[n]={}; for(int i=0;i>a[i]; if(i<24) s[0]+=a[i]; else s[i-23] = s[i-24] + a[i] - a[i-24]; } auto fm = [](long long a, long long b) { return max(a, b); }; auto fa = [](long long &a, long long d) { a += d; }; auto fl = [](long long &d, long long e) { d += e; }; SegTree seg(n+1, fm, fa, fl, 0, 0); for(int i=0;i>q; while(q--){ ll t,v; cin>>t>>v; ll dif = v - a[t-1]; a[t-1] = v; seg.update(max(0LL,t-24),t,dif); ll ans = seg.get(0,n); cout<