#include #define REP(i, n) for(int i = 0;i < n;i++) #define SORT(v, n) sort(v, v+n); #define VSORT(v) sort(v.begin(), v.end()) #define VRSORT(v) sort(v.rbegin(), v.rend()) #define ll long long #define pb(a) push_back(a) #define INF 1000000000 #define LINF 3e18+7 #define MOD 1000000007 using namespace std; typedef pair P; typedef pair LP; typedef pair PP; typedef pair LPP; typedef vectorvec; typedef vector mat; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return true; } return false; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return true; } return false; } template inline void add(T &a, T b){a = ((a+b) % MOD + MOD) % MOD;}; const int dx[8] = {1, 0, -1, 0, 1, -1, -1, 1}; const int dy[8] = {0, 1, 0, -1, 1, 1, -1, -1}; const double PI = acos(-1.0); const double EPS = 1e-10; template struct LazySegTree { using FuncMonoid = function< Monoid(Monoid, Monoid) >; using FuncAction = function< void(Monoid&, Action) >; using FuncLazy = function< void(Action&, Action) >; FuncMonoid FM; FuncAction FA; FuncLazy FL; Monoid UNITY_MONOID; Action UNITY_LAZY; int SIZE, HEIGHT; vector dat; vector lazy; LazySegTree() { } LazySegTree(int n, const FuncMonoid fm, const FuncAction fa, const FuncLazy fl, const Monoid &unity_monoid, const Action &unity_lazy) : FM(fm), FA(fa), FL(fl), UNITY_MONOID(unity_monoid), UNITY_LAZY(unity_lazy) { SIZE = 1; HEIGHT = 0; while (SIZE < n) SIZE <<= 1, ++HEIGHT; dat.assign(SIZE * 2, UNITY_MONOID); lazy.assign(SIZE * 2, UNITY_LAZY); } void init(int n, const FuncMonoid fm, const FuncAction fa, const FuncLazy fl, const Monoid &unity_monoid, const Action &unity_lazy) { FM = fm; FA = fa; FL = fl; UNITY_MONOID = unity_monoid; UNITY_LAZY = unity_lazy; SIZE = 1; HEIGHT = 0; while (SIZE < n) SIZE <<= 1, ++HEIGHT; dat.assign(SIZE * 2, UNITY_MONOID); lazy.assign(SIZE * 2, UNITY_LAZY); } /* set, a is 0-indexed */ void set(int a, const Monoid &v) { dat[a + SIZE] = v; } void build() { for (int k = SIZE - 1; k > 0; --k) dat[k] = FM(dat[k*2], dat[k*2+1]); } /* update [a, b) */ inline void evaluate(int k) { if (lazy[k] == UNITY_LAZY) return; if (k < SIZE) FL(lazy[k*2], lazy[k]), FL(lazy[k*2+1], lazy[k]); FA(dat[k], lazy[k]); lazy[k] = UNITY_LAZY; } inline void update(int a, int b, const Action &v, int k, int l, int r) { evaluate(k); if (a <= l && r <= b) FL(lazy[k], v), evaluate(k); else if (a < r && l < b) { update(a, b, v, k*2, l, (l+r)>>1), update(a, b, v, k*2+1, (l+r)>>1, r); dat[k] = FM(dat[k*2], dat[k*2+1]); } } inline void update(int a, int b, const Action &v) { update(a, b, v, 1, 0, SIZE); } /* get [a, b) */ inline Monoid get(int a, int b, int k, int l, int r) { evaluate(k); if (a <= l && r <= b) return dat[k]; else if (a < r && l < b) return FM(get(a, b, k*2, l, (l+r)>>1), get(a, b, k*2+1, (l+r)>>1, r)); else return UNITY_MONOID; } inline Monoid get(int a, int b) { return get(a, b, 1, 0, SIZE); } inline Monoid operator [] (int a) { return get(a, a+1); } /* debug */ void print() { for (int i = 0; i < SIZE; ++i) { cout << (*this)[i]; if (i != SIZE) cout << ","; } cout << endl; } }; int main(){ cin.tie(0); ios::sync_with_stdio(false); int N; cin >> N; auto fm = [](long long a, long long b) { return max(a,b); }; auto fa = [](long long &a, long long d) { a = a + d; }; auto fl = [](long long &d, long long e) { d = d + e; }; LazySegTree seg(N+1, fm, fa, fl, 0, 0); vector A(N); REP(i,N) cin >> A[i]; for(int i=1;i24) A[i] -= A[i-24]; } REP(i,N) seg.update(i,i+1,A[i]); int Q; cin >> Q; REP(i,Q){ int T, V; cin >> T >> V; T--; if(T==0) seg.update(T,T+24,V-seg.get(T,T+1)); else seg.update(T,T+24,V-(seg.get(T,T+1)-seg.get(T-1,T))); //REP(i,N) cout << seg.get(i,i+1) << " "; cout << seg.get(0,N) << endl; //if(i==1) break; } //REP(i,N) cout << seg.get(i,i+1) << " "; }