#include #include #include #include using namespace std; const long long inf = 1LL << 61; const int limit = 223; // more than sqrt((H + W) * 99) const int dx[] = { 0, 1, 0, -1 }; const int dy[] = { 1, 0, -1, 0 }; struct state { int x, y; long long cost; bool operator<(const state& s) const { return cost > s.cost; } }; int H, W, Q, gx, gy, A[255][255]; long long distA[255][255], distB[limit + 10][255][255]; int main() { cin.tie(0); ios_base::sync_with_stdio(false); cin >> H >> W >> gx >> gy; --gx, --gy; for (int i = 0; i < H; ++i) { for (int j = 0; j < W; ++j) { cin >> A[i][j]; distA[i][j] = inf; } } distA[gx][gy] = A[gx][gy]; for (int i = gx; i >= 0; --i) { for (int j = 0; j < W; ++j) { if (i < gx) distA[i][j] = min(distA[i][j], distA[i + 1][j] + A[i][j]); if (j < gy) distA[i][j] = min(distA[i][j], distA[i][j + 1] + A[i][j]); if (j > gy) distA[i][j] = min(distA[i][j], distA[i][j - 1] + A[i][j]); } for (int j = W - 1; j >= 0; --j) { if (i < gx) distA[i][j] = min(distA[i][j], distA[i + 1][j] + A[i][j]); if (j < gy) distA[i][j] = min(distA[i][j], distA[i][j + 1] + A[i][j]); if (j > gy) distA[i][j] = min(distA[i][j], distA[i][j - 1] + A[i][j]); } } for (int i = gx + 1; i < H; ++i) { for (int j = 0; j < W; ++j) { distA[i][j] = min(distA[i][j], distA[i - 1][j] + A[i][j]); if (j < gy) distA[i][j] = min(distA[i][j], distA[i][j + 1] + A[i][j]); if (j > gy) distA[i][j] = min(distA[i][j], distA[i][j - 1] + A[i][j]); } for (int j = W - 1; j >= 0; --j) { distA[i][j] = min(distA[i][j], distA[i - 1][j] + A[i][j]); if (j < gy) distA[i][j] = min(distA[i][j], distA[i][j + 1] + A[i][j]); if (j > gy) distA[i][j] = min(distA[i][j], distA[i][j - 1] + A[i][j]); } } for (int i = 1; i <= limit; ++i) { for (int j = 0; j < H; ++j) { for (int k = 0; k < W; ++k) { distB[i][j][k] = inf; } } distB[i][gx][gy] = i * i + A[gx][gy]; priority_queue que; que.push(state{ gx, gy, distB[i][gx][gy] }); while (!que.empty()) { state u = que.top(); que.pop(); if (distB[i][u.x][u.y] < u.cost) continue; for (int j = 0; j < 4; ++j) { int tx = u.x + dx[j], ty = u.y + dy[j]; if (0 <= tx && tx < H && 0 <= ty && ty < W) { long long d = distB[i][u.x][u.y] + i * i + A[tx][ty]; if (distB[i][tx][ty] > d) { distB[i][tx][ty] = d; que.push(state{ tx, ty, d }); } } } } } cin >> Q; for (int i = 0; i < Q; ++i) { int x, y, k; cin >> x >> y >> k; --x, --y; if (k <= limit) { cout << distB[k][x][y] << '\n'; } else { cout << distA[x][y] + (long long)(abs(x - gx) + abs(y - gy)) * k * k << '\n'; } } return 0; }