using System; using System.Collections.Generic; using System.Linq; using System.IO; using static System.Console; using static System.Convert; using static System.Math; //using static System.Globalization.CultureInfo; using System.Text; class Program { private static void chmin(ref T num, T val) where T : IComparable => num = num.CompareTo(val) == 1 ? val : num; private static void chmax(ref T num, T val) where T : IComparable => num = num.CompareTo(val) == -1 ? val : num; static void Main(string[] args) { var pr = new Program(); var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false }; Console.SetOut(sw); pr.Solve(); Console.Out.Flush(); } void Solve() { int num, m; Input.Make(out num, out m); var edge = Enumerable.Repeat(0,2).Select(_=> Input.edge>(num)).ToArray(); while (m-- > 0) { var abc = Input.ar; abc[0]--;abc[1]--; for (var k = 0; k < 2; k++) { edge[k][abc[0]].Add(new Pair(abc[2], abc[1], k)); edge[k][abc[1]].Add(new Pair(abc[2], abc[0], k)); } edge[0][abc[0]].Add(new Pair(0, abc[1], 1)); edge[0][abc[1]].Add(new Pair(0, abc[0], 1)); } var dist = Dijkstra(edge,0); for (var i = 0; i < num; i++) WriteLine(dist[0][i]+dist[1][i]); } public static long[][] Dijkstra(IList>>[] edges, int st) { var dist = Enumerable.Repeat(0,2).Select(_=> Enumerable.Repeat(long.MaxValue, edges[0].Count).ToArray()).ToArray(); var pq = new PriorityQueue>(false); pq.Enqueue(new Pair(0, st,0)); dist[0][st] = dist[1][st]=0; while (pq.Count != 0) { var p = pq.Dequeue(); if (dist[p.v3][p.v2] < p.v1) continue; foreach (var e in edges[p.v3][p.v2]) if (dist[e.v3][e.v2] > e.v1 + dist[p.v3][p.v2]) { dist[e.v3][e.v2] = e.v1 + dist[p.v3][p.v2]; pq.Enqueue(new Pair(dist[e.v3][e.v2],e.v2,e.v3)); } } return dist; } } public class Input { public static string read => ReadLine().Trim(); public static int[] ar => read.Split(' ').Select(int.Parse).ToArray(); public static int num => ToInt32(read); public static long[] arL => read.Split(' ').Select(long.Parse).ToArray(); public static long numL => ToInt64(read); public static T[] create(int n, Func f) => Enumerable.Repeat(0, n).Select(f).ToArray(); public static char[][] grid(int h) => create(h, _ => read.ToCharArray()); public static int[] ar1D(int n) => create(n, _ => num); public static long[] arL1D(int n) => create(n, _ => numL); public static string[] strs(int n) => create(n, _ => read); public static int[][] ar2D(int n) => create(n, _ => ar); public static long[][] arL2D(int n) => create(n, _ => arL); public static List[] edge(int n) => create(n, _ => new List()); public static T GetValue(string g) { var t = typeof(T); if (t == typeof(int)) return (T)(object)int.Parse(g); if (t == typeof(long)) return (T)(object)long.Parse(g); if (t == typeof(string)) return (T)(object)g; if (t == typeof(char)) return (T)(object)char.Parse(g); if (t == typeof(double)) return (T)(object)double.Parse(g); if (t == typeof(bool)) return (T)(object)bool.Parse(g); return default(T); } public static void Make(out T1 v1, out T2 v2) { v1 = Next(); v2 = Next(); } public static void Make(out T1 v1, out T2 v2, out T3 v3) { Make(out v1, out v2); v3 = Next(); } public static void Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4) { Make(out v1, out v2, out v3); v4 = Next(); } public static void Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5) { Make(out v1, out v2, out v3, out v4); v5 = Next(); } public static void Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6) { Make(out v1, out v2, out v3, out v4, out v5); v6 = Next(); } private static Queue sc; public static T Next(){ sc = sc ?? new Queue(); if (sc.Count == 0) foreach (var item in read.Split(' ')) sc.Enqueue(item);return GetValue(sc.Dequeue()); } public static void Next(ref T val) => val = Next(); public const long Inf = (long)1e18; public const double eps = 1e-6; public const string Alfa = "abcdefghijklmnopqrstuvwxyz"; public const int MOD = 1000000007; } public class Pair : IComparable> { public T1 v1 { get; set; } public T2 v2 { get; set; } public Pair() { v1 = Input.Next(); v2 = Input.Next(); } public Pair(T1 v1, T2 v2) { this.v1 = v1; this.v2 = v2; } public int CompareTo(Pair p) { var c = Comparer.Default.Compare(v1, p.v1); if (c == 0) c = Comparer.Default.Compare(v2, p.v2); return c; } public override string ToString() => $"{v1.ToString()} {v2.ToString()}"; public override bool Equals(object obj) => this == (Pair)obj; public override int GetHashCode() => v1.GetHashCode() ^ v2.GetHashCode(); public static bool operator ==(Pair p1, Pair p2) => p1.CompareTo(p2) == 0; public static bool operator !=(Pair p1, Pair p2) => p1.CompareTo(p2) != 0; public static bool operator >(Pair p1, Pair p2) => p1.CompareTo(p2) == 1; public static bool operator >=(Pair p1, Pair p2) => p1.CompareTo(p2) != -1; public static bool operator <(Pair p1, Pair p2) => p1.CompareTo(p2) == -1; public static bool operator <=(Pair p1, Pair p2) => p1.CompareTo(p2) != 1; } public class Pair : Pair, IComparable> { public T3 v3 { get; set; } public Pair() : base() { v3 = Input.Next(); } public Pair(T1 v1, T2 v2, T3 v3) : base(v1, v2) { this.v3 = v3; } public int CompareTo(Pair p) { var c = base.CompareTo(p); if (c == 0) c = Comparer.Default.Compare(v3, p.v3); return c; } public override string ToString() => $"{base.ToString()} {v3.ToString()}"; } public class PriorityQueue where T : IComparable { public List _item; public int Count { get { return _item.Count; } } public bool IsMaxHeap { get; set; } public T Peek { get { return _item[0]; } } public PriorityQueue(bool IsMaxHeap = true, IEnumerable list = null) { _item = new List(); this.IsMaxHeap = IsMaxHeap; if (list != null) { _item.AddRange(list); Build(); } } private int Compare(int i, int j) => (IsMaxHeap ? 1 : -1) * _item[i].CompareTo(_item[j]); private void Swap(int i, int j) { var t = _item[i]; _item[i] = _item[j]; _item[j] = t; } private int Parent(int i) => (i - 1) >> 1; private int Left(int i) => (i << 1) + 1; public T Enqueue(T val) { int i = _item.Count; _item.Add(val); while (i > 0) { int p = Parent(i); if (Compare(i, p) > 0) Swap(i, p); i = p; } return val; } private void Heapify(int index) { for (int i = index, j; (j = Left(i)) < _item.Count; i = j) { if (j != _item.Count - 1 && Compare(j, j + 1) < 0) j++; if (Compare(i, j) < 0) Swap(i, j); } } public T Dequeue() { T val = _item[0]; _item[0] = _item[_item.Count - 1]; _item.RemoveAt(_item.Count - 1); Heapify(0); return val; } private void Build() { for (var i = (_item.Count >> 1) - 1; i >= 0; i--) Heapify(i); } } public struct ModInt { public const long MOD = (int)1e9 + 7; //public const long MOD = 998244353; public long num { get; set; } public ModInt(long n = 0) { num = n; } private static ModInt[] _fac;//ιšŽδΉ— private static ModInt[] _inv;//逆数 private static ModInt[] _facrev;//1/(i!) public override string ToString() => num.ToString(); public static ModInt operator +(ModInt l, ModInt r) { l.num += r.num; if (l.num >= MOD) l.num -= MOD; return l; } public static ModInt operator -(ModInt l, ModInt r) { l.num -= r.num; if (l.num < 0) l.num += MOD; return l; } public static ModInt operator *(ModInt l, ModInt r) => new ModInt(l.num * r.num % MOD); public static ModInt operator /(ModInt l, ModInt r) => l * Pow(r, MOD - 2); public static implicit operator long(ModInt l) => l.num; public static implicit operator ModInt(long n) { n %= MOD; if (n < 0) n += MOD; return new ModInt(n); } public static ModInt Pow(ModInt m, long n) { if (n == 0) return 1; if (n % 2 == 0) return Pow(m * m, n >> 1); else return Pow(m * m, n >> 1) * m; } public static void CombBuild(int n) { _fac = new ModInt[n + 1]; _facrev = new ModInt[n + 1]; _inv = new ModInt[n + 1]; _inv[1] = 1; _fac[0] = _fac[1] = 1; _facrev[0] = _facrev[1] = 1; for (var i = 2; i <= n; i++) { _fac[i] = _fac[i - 1] * i; _inv[i] = MOD - _inv[MOD % i] * (MOD / i); _facrev[i] = _facrev[i - 1] * _inv[i]; } } public static ModInt Fac(ModInt n) => _fac[n]; public static ModInt Div(ModInt n) => _inv[n]; public static ModInt FacRev(ModInt n) => _facrev[n]; public static ModInt Part(ModInt n, ModInt r) { if (n < r) return 0; return _fac[n] * _facrev[n - r]; } public static ModInt Comb(ModInt n, ModInt r) { if (n < r) return 0; if (n == r) return 1; var calc = _fac[n]; calc = calc * _facrev[r]; calc = calc * _facrev[n - r]; return calc; } }