#include #define LLI long long int #define FOR(v, a, b) for(LLI v = (a); v < (b); ++v) #define FORE(v, a, b) for(LLI v = (a); v <= (b); ++v) #define REP(v, n) FOR(v, 0, n) #define REPE(v, n) FORE(v, 0, n) #define REV(v, a, b) for(LLI v = (a); v >= (b); --v) #define ALL(x) (x).begin(), (x).end() #define RALL(x) (x).rbegin(), (x).rend() #define ITR(it, c) for(auto it = (c).begin(); it != (c).end(); ++it) #define RITR(it, c) for(auto it = (c).rbegin(); it != (c).rend(); ++it) #define EXIST(c,x) ((c).find(x) != (c).end()) #define fst first #define snd second #define popcount __builtin_popcount #define UNIQ(v) (v).erase(unique(ALL(v)), (v).end()) #define bit(i) (1LL<<(i)) #ifdef DEBUG #include #else #define dump(...) ((void)0) #endif #define gcd __gcd using namespace std; template constexpr T lcm(T m, T n){return m/gcd(m,n)*n;} template void join(ostream &ost, I s, I t, string d=" "){for(auto i=s; i!=t; ++i){if(i!=s)ost< istream& operator>>(istream &is, vector &v){for(auto &a : v) is >> a; return is;} template bool chmin(T &a, const U &b){return (a>b ? a=b, true : false);} template bool chmax(T &a, const U &b){return (a void fill_array(T (&a)[N], const U &v){fill((U*)a, (U*)(a+N), v);} struct Init{ Init(){ cin.tie(0); ios::sync_with_stdio(false); } }init; template struct SquareMatrix{ int N; vector> matrix; SquareMatrix(int N): N(N), matrix(N, vector(N)){} SquareMatrix(int N, const T &val): N(N), matrix(N, vector(N, val)){} SquareMatrix(const vector> &matrix): N(matrix.size()), matrix(matrix){} SquareMatrix(const SquareMatrix &) = default; SquareMatrix(SquareMatrix &&) = default; SquareMatrix(initializer_list> list): N(list.size()), matrix(N, vector(N)){ int i = 0; ITR(it1,list){ int j = 0; ITR(it2,*it1){ matrix[i][j] = *it2; ++j; } ++i; } } SquareMatrix& operator+=(const SquareMatrix &val){ REP(i,N) REP(j,N) matrix[i][j] = matrix[i][j] + val[i][j]; return *this; } SquareMatrix& operator-=(const SquareMatrix &val){ REP(i,N) REP(j,N) matrix[i][j] = matrix[i][j] - val[i][j]; return *this; } SquareMatrix& operator*=(const SquareMatrix &val){ vector> temp(N, vector(N)); REP(i,N) REP(j,N) REP(k,N) temp[i][j] = temp[i][j] + matrix[i][k] * val[k][j]; swap(matrix, temp); return *this; } inline const vector& operator[](size_t i) const {return matrix[i];} inline vector& operator[](size_t i){return matrix[i];} inline int size() const {return N;} static SquareMatrix make_unit(int N){ SquareMatrix ret(N); REP(i,N) ret[i][i] = 1; return ret; } SquareMatrix transpose(){ SquareMatrix ret(N); REP(i,N) REP(j,N) ret[i][j] = matrix[j][i]; return ret; } T determinant(){ int s = 0; REP(i,N){ if(matrix[i][i] == 0){ FOR(j,i+1,N){ if(matrix[j][i] != 0){ matrix[i].swap(matrix[j]); (s += 1) %= 2; break; } if(j == N-1) return 0; } } FOR(j,i+1,N){ T t = matrix[j][i] / matrix[i][i]; REP(k,N) matrix[j][k] -= matrix[i][k] * t; } } T ret = s ? -1 : 1; REP(i,N) ret *= matrix[i][i]; return ret; } void show(int w = 10){ REP(i,N){ cerr << (i==0 ? "⎛" : (i==N-1 ? "⎝" : "⎜")); REP(j,N) cerr << setw(w) << matrix[i][j] << " "; cerr << (i==0 ? "⎞" : (i==N-1 ? "⎠" : "⎟")); cerr << endl; } } }; template SquareMatrix operator+(const SquareMatrix &a, const SquareMatrix &b){auto ret = a; ret += b; return ret;} template SquareMatrix operator-(const SquareMatrix &a, const SquareMatrix &b){auto ret = a; ret -= b; return ret;} template SquareMatrix operator*(const SquareMatrix &a, const SquareMatrix &b){auto ret = a; ret *= b; return ret;} template SquareMatrix power(SquareMatrix a, uint64_t p){ int N = a.size(); if(p == 0) return SquareMatrix::make_unit(N); if(p == 1) return a; SquareMatrix temp = power(a, p/2); auto ret = temp * temp; if(p%2) ret *= a; return ret; } constexpr pair dir4[4] = {{0,1}, {0,-1}, {1,0}, {-1,0}}; int main(){ int R,C,T; int sy,sx,gy,gx; while(cin >> R >> C >> T >> sy >> sx >> gy >> gx){ vector b(R); cin >> b; vector> index(R, vector(C)); { int k = 0; REP(i,R) REP(j,C) index[i][j] = k++; } SquareMatrix m(R*C); REP(i,R){ REP(j,C){ if(b[i][j] == '.'){ int s = index[i][j]; int p = 0; for(auto &[y,x] : dir4){ if(b[i+y][j+x] == '.'){ p += 1; } } if(p == 0){ m[s][s] = 1; }else{ for(auto &[y,x] : dir4){ if(b[i+y][j+x] == '.'){ int t = index[i+y][j+x]; m[t][s] = 1.0 / p; } } } } } } auto p = power(m,T); double ans = p[index[gy][gx]][index[sy][sx]]; cout << fixed << setprecision(12) << ans << endl; } return 0; }