#include using namespace std; template struct SegmentTree{ using Func = function; int size; vector seg; const Func merge; const Monoid def; SegmentTree(int n, Monoid d, const Func f): merge(f), def(d){ for(size = 1; size <= n; size <<= 1); seg.assign(size*2, def); } Monoid& operator[] (int i) { return seg[i+size]; }; void build(){ for(int i = size-1;i >= 0;i--) seg[i] = merge(seg[i*2], seg[i*2+1]); } void update(int i, Monoid val){ seg[i += size] = val; while(i >>= 1) seg[i] = merge(seg[i*2], seg[i*2+1]); } //void add(int i, Monoid val){ update(i, val+seg[i+size]); } Monoid get(int a, int b){ Monoid l = def, r = def; for(a += size, b += size; a < b; a >>= 1, b >>= 1){ if(a & 1) l = merge(l, seg[a++]); if(b & 1) r = merge(r, seg[--b]); } return merge(l, r); } }; int main(){ int n, q; cin >> n >> q; typedef pair P; SegmentTree

seg(n, {INT_MAX, -1}, [](P a, P b){ return min(a, b); }); for(int i = 0;i < n;i++){ int a; cin >> a; seg[i] = {a, i+1}; } seg.build(); for(int p = 0;p < q;p++){ int a, b, c; cin >> a >> b >> c; b--; c--; if(a == 1){ int l = seg[b].first; int r = seg[c].first; seg.update(b, {r, b+1}); seg.update(c, {l, c+1}); }else{ cout << seg.get(b, c+1).second << endl; } } return 0; }