#define _USE_MATH_DEFINES #include using namespace std; template class SegmentTree { private: using Func = function; Func func; Monoid unity; int siz; vector data; int n; int height; inline void build() { siz = 1; while (siz < n) siz <<= 1, ++height; data.assign(siz << 1, unity); for (int i = 0; i < n; i++) set(i, unity); for (int idx = siz - 1; idx > 0; idx--) data[idx] = func(data[(idx << 1) | 0], data[(idx << 1) | 1]); } template inline void build(const T& arr) { if (!~n) n = (int) arr.size(); siz = 1; while (siz < n) siz <<= 1, ++height; data.assign(siz << 1, unity); for (int i = 0; i < n; i++) set(i, arr[i]); for (int idx = siz - 1; idx > 0; idx--) data[idx] = func(data[(idx << 1) | 0], data[(idx << 1) | 1]); } inline void set(int idx, const Monoid& val) { assert(idx + siz < (int) data.size()); data[idx + siz] = val;} public: SegmentTree() {} SegmentTree (const Func f, const Monoid& u, const int& n_) : func(f), unity(u), n(n_) { build(); } template SegmentTree (const T& arr, const Func f, const Monoid& u, int n_ = -1) : func(f), unity(u), n(n_) { build(arr); } void initialize (const Func f, const Monoid &u, const int& n_) { func = f; unity = u; n = n_; build(); } template void initialize (const T& arr, const Func f, const Monoid& u, int n_ = -1) { func = f; unity = u; n = n_; buld(arr); } void modify (int idx, const Monoid& val) { idx += siz; data[idx] = val; while (idx >>= 1) data[idx] = func(data[(idx << 1) | 0], data[(idx << 1) | 1]); } //[left, right) Monoid get (int left, int right) { if (left > right) swap(left, right); Monoid val_left = unity, val_right = unity; for (int l = left + siz, r = right + siz; l < r; l >>= 1, r >>= 1) { if (l & 1) val_left = func(val_left, data[l++]); if (r & 1) val_right = func(data[--r], val_right); } return func(val_left, val_right); } template int find (int start, int left, int right, int cur, Monoid& val, const U& f) { if (left + 1 == right) { val = func(val, data[cur]); return f(val) ? cur - siz : -1; } int mid = (left + right) >> 1; if (mid <= start) return find(start, mid, right, (cur << 1) | 1, val, f); if (start <= left && !f(func(val, data[cur]))) { val = func(val, data[cur]); return -1; } int val_left = find(start, left, mid, (cur << 1) | 0, val, f); if (~val_left) return val_left; return find(start, mid, right, (cur << 1) | 1, val, f); } template int find (int start, const U& f) { Monoid val = unity; return find(start, 0, siz, 1, val, f); } inline Monoid operator[] (int idx) { return data[idx + siz]; } void print() { for (int i = 0; i < siz; i++) { cout << (*this)[i]; if (i != siz - 1) cout << ", "; } cout << '\n'; } }; // long long max function LLMAX = [] (long long a, long long b) -> long long { return max(a, b); }; const long long LLMAX_UNITY = numeric_limits::min(); // int max function INTMAX = [] (int a, int b) -> int { return max(a, b); }; const int INTMAX_UNITY = numeric_limits::min(); // long long min function LLMIN = [] (long long a, long long b) -> long long { return min(a, b); }; const long long LLMIN_UNITY = numeric_limits::max(); // int min function INTMIN = [] (int a, int b) -> int { return min(a, b); }; const int INTMIN_UNITY = numeric_limits::max(); // long long sum function LLSUM = [] (long long a, long long b) -> long long { return a + b; }; const long long LLSUM_UNITY = 0LL; // int sum function INTSUM = [] (int a, int b) -> int { return a + b; }; const int INTSUM_UNITY = 0; signed main() { ios::sync_with_stdio(false); cin.tie(0); int n, q; cin >> n >> q; SegmentTree sgt(INTMIN, INTMIN_UNITY, n); vector pos(n + 1); for (int i = 0; i < n; i++) { int a; cin >> a; pos[a] = i; sgt.modify(i, a); } for (int u = 0; u < q; u++) { int t, l, r; cin >> t >> l >> r; l--; r--; if (t == 1) { int a = sgt[l], b = sgt[r]; pos[a] = r; pos[b] = l; sgt.modify(r, a); sgt.modify(l, b); } else { cout << pos[sgt.get(l, r + 1)] + 1 << '\n'; } } return 0; }