#include "bits/stdc++.h" // Begin Header {{{ #define let const auto #define all(x) (x).begin(), (x).end() #define rep(i, n) for (i64 i = 0, i##_limit = (n); i < i##_limit; ++i) #define reps(i, s, t) for (i64 i = (s), i##_limit = (t); i <= i##_limit; ++i) #define repr(i, s, t) for (i64 i = (s), i##_limit = (t); i >= i##_limit; --i) #define var(Type, ...) Type __VA_ARGS__; input(__VA_ARGS__) #define lowerBound(...) lowerBound_(__VA_ARGS__) #define upperBound(...) upperBound_(__VA_ARGS__) #define lowerBound_(begin, end, ...) (lower_bound((begin), (end), __VA_ARGS__) - (begin)) #define upperBound_(begin, end, ...) (upper_bound((begin), (end), __VA_ARGS__) - (begin)) #ifdef DBG #define trace(...) trace_g(#__VA_ARGS__, __VA_ARGS__) #else #define trace(...) #endif using namespace std; using i64 = int_fast64_t; using pii = pair; templateinline bool chmax(T &a, const U &b){return b>a && (a=b, true);} templateinline bool chmin(T &a, const U &b){return b> 1); } inline i64 updiv(i64 a, i64 b) { return (a + b - 1) / b; } inline i64 sqr(i64 n) { return n * n; } inline string to_string(char c) { return string(1, c); } inline bool isRangeIn(i64 a, i64 low, i64 high) { return (low <= a && a <= high); } constexpr int INF = 0x3f3f3f3f; constexpr i64 LINF = 0x3f3f3f3f3f3f3f3fLL; template vector makeVec(size_t sz) { return vector(sz); } template auto makeVec(size_t sz, Args... args) { return vector(args...))>(sz, makeVec(args...)); } template inline void input(T &x) { cin >> x; } template inline void input(Head &head, Tail&... tail) { cin >> head; input(tail...); } inline void print() { cout << "\n"; } template inline void print(Head &&head, Tail&&... tail) { cout << head; if (sizeof...(tail)) cout << ' '; print(forward(tail)...); } template ostream& operator<< (ostream &out, const vector &vec) { static constexpr const char *delim[] = { " ", "" }; for (const auto &e : vec) out << e << delim[&e == &vec.back()]; return out; } template ostream& operator<< (ostream &out, const vector> &mat) { static constexpr const char *tail[] = { "\n", "" }; for (const auto &row : mat) out << row << tail[&row == &mat.back()]; return out; } template void trace_g(const char *s, T&& x) { clog << '{'; while(*s != '\0') clog << *(s++); clog << ":" << setw(3) << x << '}' << endl; } template void trace_g(const char *s, Head&& head, Tail&&... tail) { clog << '{'; while(*s != ',') clog << *(s++); clog << ":" << setw(3) << head << "}, "; for (++s; !isgraph(*s); ++s); trace_g(s, std::forward(tail)...); } // }}} End Header template struct SegmentTree { // {{{ using Func = function; const int sz; const Func merge; const Monoid unity; vector dat; SegmentTree(int n, const Monoid &u, Func f) : sz(1 << (__lg(n+5) + 1)), merge(f), unity(u), dat(sz*2, unity) {} void set(int k, const Monoid &v) { dat[k + sz] = v; } Monoid& operator[] (int k) { return dat[k + sz]; } const Monoid& operator[] (int k) const { return dat[k + sz]; } void build() { for (int k = sz-1; k > 0; --k) dat[k] = merge(dat[2*k], dat[2*k+1]); } void update(int k, const Monoid &v) { dat[ k += sz ] = v; while(k >>= 1) dat[k] = merge(dat[2*k], dat[2*k+1]); } Monoid query(int a, int b) const { Monoid L = unity, R = unity; for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) { if (a & 1) L = merge(L, dat[a++]); if (b & 1) R = merge(dat[--b], R); } return merge(L, R); } }; // }}} signed main() { ios::sync_with_stdio(false); cin.tie(nullptr); var(int, N, Q); vector idx(N + 1); SegmentTree seg(N, INF, [](int a, int b){ return min(a, b);} ); reps(i, 1, N) { var(int, a); idx[a] = i; seg.set(i, a); } seg.build(); while (Q--) { var(int, com, l, r); if (com == 1) { let beforeL = seg[l]; let beforeR = seg[r]; seg.update(l, beforeR); seg.update(r, beforeL); idx[beforeL] = r; idx[beforeR] = l; } else { let minv = seg.query(l, r + 1); print(idx[minv]); } } return 0; }