#include"bits/stdc++.h" using namespace std; #define REP(k,m,n) for(int (k)=(m);(k)<(n);(k)++) #define rep(i,n) REP((i),0,(n)) using ll = long long; using P = pair; template class SegmentTree { private: using F = function; // モノイド型 int n; // 横幅 F f; // モノイド T e; // モノイド単位元 vector data; public: // init忘れに注意 SegmentTree() {} SegmentTree(F f, T e) :f(f), e(e) {} void init(int n_) { n = 1; while (n < n_)n <<= 1; data.assign(n << 1, e); } void build(const vector& v) { int n_ = v.size(); init(n_); rep(i, n_)data[n + i] = v[i]; for (int i = n - 1; i >= 0; i--) { data[i] = f(data[(i << 1) | 0], data[(i << 1) | 1]); } } void set_val(int idx, T val) { idx += n; data[idx] = val; while (idx >>= 1) { data[idx] = f(data[(idx << 1) | 0], data[(idx << 1) | 1]); } } T query(int a, int b) { // [a,b) T vl = e, vr = e; for (int l = a + n, r = b + n; l < r; l >>= 1, r >>= 1) { if (l & 1)vl = f(vl, data[l++]); // unknown if (r & 1)vr = f(data[--r], vr); // unknown } return f(vl, vr); } }; int main() { // 入出力の準備 int N, Q; cin >> N >> Q; vector a(N); rep(i, N)cin >> a[i]; vector> querys; rep(q, Q) { int com, l, r, x; cin >> com >> l >> r >> x; l--; r--; querys.push_back({ x,l,r,q }); } sort(querys.begin(), querys.end()); priority_queue, greater

> pq; rep(i, N)pq.push({ a[i],i }); // セグ木の準備 constexpr ll e = 0; function f = [](ll a, ll b) { return a + b; }; SegmentTree lower_sum(f, e); SegmentTree lower_num(f, e); SegmentTree all_a(f, e); lower_sum.init(N); lower_num.init(N); all_a.build(a); // クエリ昇順処理 map mp; for (auto query : querys) { ll x = query[0]; ll l = query[1]; ll r = query[2]; ll qnum = query[3]; // 低い方を探して埋め込む while (!pq.empty() && pq.top().first <= x) { ll val, idx; tie(val, idx) = pq.top(); pq.pop(); lower_sum.set_val(idx, val); lower_num.set_val(idx, 1); } // 計算 ll range_sum = lower_sum.query(l, r + 1); ll range_count = lower_num.query(l, r + 1); range_count = (r - l + 1) - range_count; ll res = all_a.query(l, r + 1); res -= range_sum; res -= range_count * x; mp[qnum] = res; } for (auto itr : mp)cout << itr.second << endl; return 0; }