// need #include #include // data structure #include #include #include #include #include #include #include #include #include //#include #include #include #include #include // etc #include #include #include #include #include #include #include // input #define INIT std::ios::sync_with_stdio(false);std::cin.tie(0); #define VAR(type, ...)type __VA_ARGS__;MACRO_VAR_Scan(__VA_ARGS__); template void MACRO_VAR_Scan(T& t) { std::cin >> t; } templatevoid MACRO_VAR_Scan(First& first, Rest& ...rest) { std::cin >> first; MACRO_VAR_Scan(rest...); } #define VEC_ROW(type, n, ...)std::vector __VA_ARGS__;MACRO_VEC_ROW_Init(n, __VA_ARGS__); for(int w_=0; w_ void MACRO_VEC_ROW_Init(int n, T& t) { t.resize(n); } templatevoid MACRO_VEC_ROW_Init(int n, First& first, Rest& ...rest) { first.resize(n); MACRO_VEC_ROW_Init(n, rest...); } template void MACRO_VEC_ROW_Scan(int p, T& t) { std::cin >> t[p]; } templatevoid MACRO_VEC_ROW_Scan(int p, First& first, Rest& ...rest) { std::cin >> first[p]; MACRO_VEC_ROW_Scan(p, rest...); } #define VEC(type, c, n) std::vector c(n);for(auto& i:c)std::cin>>i; #define MAT(type, c, m, n) std::vector> c(m, std::vector(n));for(auto& R:c)for(auto& w:R)std::cin>>w; // output #define OUT(dist) std::cout<<(dist); #define FOUT(n, dist) std::cout<=(a);--w) #define REP(w, n) for(int w=0;w=0;--w) #define IN(a, x, b) (a<=x && x inline T CHMAX(T & a, const T b) { return a = (a < b) ? b : a; } template inline T CHMIN(T& a, const T b) { return a = (a > b) ? b : a; } // test template using V = std::vector; template using VV = V>; template std::ostream& operator<<(std::ostream& os, std::pair p) { os << "(" << p.first << ", " << p.second << ")"; return os; } #define random_shuffle "USE std::shuffle!"; // type/const #define int ll using ll = long long; using ull = unsigned long long; using ld = long double; using PAIR = std::pair; using PAIRLL = std::pair; constexpr int INFINT = (1 << 30) - 1; // 1.07x10^ 9 constexpr int INFINT_LIM = (1LL << 31) - 1; // 2.15x10^ 9 constexpr ll INFLL = 1LL << 60; // 1.15x10^18 constexpr ll INFLL_LIM = (1LL << 62) - 1 + (1LL << 62); // 9.22x10^18 constexpr double EPS = 1e-10; constexpr int MOD = 1000000007; constexpr double PI = 3.141592653589793238462643383279; template void FILL(T(&a)[N], const T & val) { for (auto& x : a) x = val; } template void FILL(ARY(&a)[N][M], const T & val) { for (auto& b : a) FILL(b, val); } template void FILL(std::vector & a, const T & val) { for (auto& x : a) x = val; } template void FILL(std::vector> & a, const T & val) { for (auto& b : a) FILL(b, val); } // ------------>8------------------------------------->8------------ signed main() { INIT; VAR(int, n, Q); VEC(int, a, n); constexpr int B = 320; struct Seg { int o, e, s; V laz; }; V seg((n + B - 1) / B, Seg{ 0,0,0,{} }); REP(i, n) { int si = i / B; seg[si].o += (a[i] % 2 == 1); seg[si].e += (a[i] % 2 == 0); seg[si].s += a[i]; } auto apply = [&](int si) { const int l = si * B, r = l + B; for (const auto& p : seg[si].laz) { if (p.first == 0) { // mod FOR(i, l, r) (a[i] += p.second) %= 2; } else { // add FOR(i, l, r) a[i] += p.second; } } seg[si].laz = {}; }; REP(_, Q) { VAR(int, ty, l, r); --l; if (ty == 1) { for (int i = l; i < r;) { int si = i / B; if (l <= si * B && (si + 1) * B <= r) { seg[si].s = seg[si].o; int o = 0; for (const auto& p : seg[si].laz) o += p.second; seg[si].laz = { PAIR(0, o % 2) }; i += B; } else { apply(si); seg[si].s -= a[i] - a[i] % 2; a[i] %= 2; ++i; } } } else if (ty == 2) { VAR(int, x); for (int i = l; i < r;) { int si = i / B; if (l <= si * B && (si + 1) * B <= r) { if (x & 1) std::swap(seg[si].o, seg[si].e); seg[si].s += x * B; if (!seg[si].laz.empty() && seg[si].laz.back().first == 1) { seg[si].laz.back().second += x; } else { seg[si].laz.emplace_back(1, x); } i += B; } else { apply(si); seg[si].s += x; if (x & 1) { if (a[i] & 1) --seg[si].o, ++seg[si].e; else ++seg[si].o, --seg[si].e; } a[i] += x; ++i; } } } else { int ans = 0; for (int i = l; i < r;) { int si = i / B; if (l <= si * B && (si + 1) * B <= r) { ans += seg[si].s; i += B; } else { apply(si); ans += a[i]; ++i; } } OUT(ans)BR; } } return 0; }